Gyn wrote: » If people want to steal a caravan in normal zones, they need to go red.
Gyn wrote: » We NEED semi-safe caravans for casuals. Without this, casual players will be left out of a major part of the game. Please consider removing the attack/defend from caravans and just make it follow zone rules. If people want to steal a caravan in normal zones, they need to go red. Lawless zones are still open PvP. To balance, lower safe zone trade rewards but increase lawless zone caravan rewards. I am 100% for risk/reward. But right now, the only low risk option is straight selling your glint to a vendor. It just feels like doodoo to go grind monsters, to just sell your gains to a vendor like grey trash in WoW. Especially when you know the gameplay loop is to caravan that glint to another node. Give casual players the time sink that is moving a caravan. Let them have a small endorphin hit when they make it to the end safely. It doesn't take away from the hardcore players sweating it out running caravans to lawless zones at all. I really do not see any negative to this change, as long as the reward differences are significant.
Gyn wrote: » Especially when you know the gameplay loop is to caravan that glint to another node.
daveywavey wrote: » Gyn wrote: » Especially when you know the gameplay loop is to caravan that glint to another node. The gameplay loop is to group up and defend the caravan while you take it to another node. It was never meant to be a free ride. If you go by yourself or in small numbers, expect to lose every single one of them.
Ludullu wrote: » No
eyawn wrote: » right?
Vhaeyne wrote: » No.https://ashesofcreation.com "Risk vs Reward" is right there on the main page. If you can't handle the risk of running a caravan you don't deserve the reward. Don't like PvX? Don't play a PvX game.
Dezmerizing wrote: » Caravans are not meant to be a free gold printing system. The reason it gives any profit is *because* of the risk associated with transportation. If you want safe profit, sell the glint to the vendor. Or, if you want to run caravans: * Pay a fee to have people not attack (bandit guilds usually just take a bit of the profit, not all of it - at least on EU.) * Reach out to other PvP guilds asking for defense in exchange for some of the profit. * Call for friends. * Use odd hours and off-road routes to avoid being ambushed. Caravans would be such a boring and *mandatory* time sink if it was risk free. I absolutely do not want that.
eyawn wrote: » Dezmerizing wrote: » Caravans are not meant to be a free gold printing system. The reason it gives any profit is *because* of the risk associated with transportation. If you want safe profit, sell the glint to the vendor. Or, if you want to run caravans: * Pay a fee to have people not attack (bandit guilds usually just take a bit of the profit, not all of it - at least on EU.) * Reach out to other PvP guilds asking for defense in exchange for some of the profit. * Call for friends. * Use odd hours and off-road routes to avoid being ambushed. Caravans would be such a boring and *mandatory* time sink if it was risk free. I absolutely do not want that. no one saidnthey should get a free pass. high level players should leave low level caravans alone ... that interaction is game ruining.
Volgaris wrote: » Caravans is a group activity. Strongly disagree with taking making them something you can do solo. What's next a solo castle siege?