Kotako wrote: » The type of competitive imbalance we have at the moment encourages exploitative behavior, as players look for ways to manipulate mechanics and stats, rather than engage in fair and meaningful battles. Large guilds, hardcore players and zergs dominate, while solo players and small groups are left with no options. At this point in the game development, Intrepid Studios has created a stunning world better than most mmorpgs out there, however the PvP system is fostering one of the most toxic, divisive and exhausting environments imaginable among players. Let’s face it, right now, those who treat the game as if there’s no life outside of Verra have significant advantages over casual players. The result? Casual players are leaving already or will eventually leave, and when that happens, even the hardcore players will suffer. A PvP system that only benefits hardcore and zergs will collapse the game inevitably and the population will lessen affecting all participants including Intrepid. It is my opinion that the best strategy for Ashes of Creation moving forward is a consensual PvP system that allows players to engage in combat when they feel adequately prepared, rather than forcing them into unwinnable encounters with the consequential anguish. Please Intrepid allow players to opt-in when they are ready to fight, not when they’re forced. Completely eliminate PvP zones and instead make the whole world PvP but only when the fight is consensual. This will also prevent in large scale exploit abuse and large-scale zerg dominance as individuals don’t mind if a guild is "the 8th wonder of the world" or a player "the last coca cola in the desert" as long as they can enjoy the game without someone coming and killing his or her character for no other reward than bragging rights, ego, glint and some materials. All comments are welcome and appreciated.
Taleof2Cities wrote: » The last-minute decision for opt-in PvP in New World was one of the main contributing reasons to its spectacular flameout …
Songcaller wrote: » There are video essays on the state of the genre. Specifically, how open world pvp is the most cherished form of pvp. Pvp on rails far less desired. Issue with open world pvp is that most players don't want to pvp at all. Thus, corruption system is still not going to snag said players. Ashes is a totally grey game with no black and white to stand out on. The nodes are not even free build like SWG.
Songcaller wrote: » Cherished for PVP players. What the main issue is, remains two completely separate playstyle, emotional connection and personal willing to invest is completely different between PvP players and PvE players. Most PvP players switched to FPS or Battle Royale - open world pvp. Most PvE players always go back to WoW. The trick is to create systems that is impactful for both player types. Ashes has PvE safety nets and PvP safety nets so the inherent investment is actual grey which most players do not have affinity with.