methose1 wrote: » This is not inflation, not at this rate. We have multiple gold sinks in this game. What's going on is happening so fast its either Duping items or running a DMA.
SmileGurney wrote: » methose1 wrote: » This is not inflation, not at this rate. We have multiple gold sinks in this game. What's going on is happening so fast its either Duping items or running a DMA. And what gold sinks would that be?
Volgaris wrote: » Everythings okay guys, it's alpha. This is placeholder. The fix is in development. I want a New Realm that wipes every month with accelerated drop rates, exp, and materials.
MrWoolf wrote: » SmileGurney wrote: » methose1 wrote: » This is not inflation, not at this rate. We have multiple gold sinks in this game. What's going on is happening so fast its either Duping items or running a DMA. And what gold sinks would that be? feels like the only serious gold sink in the game is enchanting. but a lot of players are holding off since steven said its gettign reworked or nuked.
SmileGurney wrote: » MrWoolf wrote: » SmileGurney wrote: » methose1 wrote: » This is not inflation, not at this rate. We have multiple gold sinks in this game. What's going on is happening so fast its either Duping items or running a DMA. And what gold sinks would that be? feels like the only serious gold sink in the game is enchanting. but a lot of players are holding off since steven said its gettign reworked or nuked. I wouldn't consider enchanting a serious gold sink. Most people will stop enchanting after reaching poor enchanting odds (I'm ignoring success scrolls etc) and even then enchanting has a max level. A real gold sink would be a need to craft gear due to full loot mechanics, or finite number of item repairs before it ultimate destruction.
Xeeg wrote: » Volgaris wrote: » They need to seriously start thinking about how to cater to the crowd who only has a couple hours a day to play with some friends after work and help them still be competitive (character power-wise) with people in elite guilds and no lifers. I guess if they want to pvp they will just have to look for a diff game. This is why Guild Wars 1 started in the first place. Exactly m8. The majority of the player base will be casual, semi-casual players, and if they can't have fun they will leave, and the game will die. This is what I disliked in Archeage. The top 2-300 players dominated the server, and farmed everyone else.
Volgaris wrote: » They need to seriously start thinking about how to cater to the crowd who only has a couple hours a day to play with some friends after work and help them still be competitive (character power-wise) with people in elite guilds and no lifers. I guess if they want to pvp they will just have to look for a diff game. This is why Guild Wars 1 started in the first place.
Apok wrote: » These are what's called ESP Hacks and they are widely used in Survival games. I noticed someone was camping a lego node I got after the servers reset and the only way he could know to camp that node is if he was using a 3rd party hacking tool. If you think this is bad just to let you know the people who make these hacks also make them to where you can detect and track anyone you want across the map as well as see what they are carrying. They definitely need to get some anti cheat tech going before it ruins the game.