These are the update notes for changes to the Alpha Two that went to testers on Thursday, March 13, 2025
Vyra Realm is no longer on a separate dropdown from the launcher. All Alpha Two realms can be accessed through the launcher by selecting "Alpha Two" as the environmentAs a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
QUESTS, EVENTS & COMMISSIONS- Quest items now support stacking up to a maximum of 100
- Issues with events that players couldn't complete have been resolved
- Map indicator locations for events now display correctly
- Notifications now properly appear for quests
- More commissions have been added to the Sandsquall Desert commission board
- "Staunch the Blood Blade" quest can now be completed
- Collecting the ingots for the "Burnt Ends" quest now correctly updates for the optional objective
- The Assassin Spirits that spawn during "The Last Moot" quest will now properly attack players
- The quest to kill Quick Teddie has been disabled for the time being
- The event "Ostracon Hunt" now correctly grants a reward
- Najash ambushes in the Sandsquall Desert now start correctly
- Players can now loot the reward chest at the end of the "Deathroll Pond" event
- Multiple players can now loot the Bonebinder ritual skeletons for the "Welcome to the Larder" quest
- Interacting with the chest for "A Wicked Intent" now properly grants rewards instead of a single Dim Glint
- The reward chest for the "Gatorator" Sandsquall event can now be opened
- The "Grubfiddle's Notebook" quest can now be completed as intended
- The "Collect a Goblin Whipcracker" objective now functions correctly during the "Got Goblin Goods?" quest
- Optional quest loot now properly drops during the "Got Goblin Goods?" quest
- Characters can now properly complete the "Pillars Among Beasts" event
CHARACTER, ARCHETYPES, & COMBAT- Prismatic Beam - Fixed an issue causing the ice version of Prismatic Beam to deal double the intended damage
- Updated Camouflage and Arcane Eye to function with the new stealth system. Arcane Eye adjusted to now lower the stealth level of nearby enemies
- Adjusted base experience gain from monster kills to be calculated off of the direct contributor’s level rather than highest party member level
- Players who kill out-of-level monsters while in a party no longer receive experience, despite the levels of other members of the party.
- Example: A level 6 player will not receive experience credit for killing a level 20 creature, even if they have a party member who is level 15
NODES- Fixed issues with the Service Building window
- Temporarily added a War Declaration cooldown
- In a future update, we are planning to add an energy based mechanic to War Declarations. A Node or guild will have a default amount of War Declaration charges, and after being used this will take time to recharge
ECONOMY & ARTISANSHIP- Fixed some incorrect Caravan component recipes
- Fixed a bug preventing materials from being deleted from the inventory
- Fixed an issue on the Vyra Realm that would cause some Commodities to have no sell value
ENEMIES & NPCS- Risen Warhorns will now cast their ability “Battle Prayer - Resonance” as intended
- The zombie created by the cultist’s self-sacrifice ability will no longer disappear after 30 seconds
- Minotaur Disciples will no longer become stuck in a charging ability and be unable to path or take other action
- Najash Predators will no longer become stuck and unable to path when leashing
- Giant Scorpion’s tails will no longer clip through their own back while playing certain out of combat animations
- Flame Elementals will no longer deform unexpectedly around the chest during certain animations
WORLD- Continued iteration of the Sandsquall Desert including its terrain and population
- Various bug fixes to the Sandsquall Desert and its pocket dungeons
LIGHTING & ART- Fixed issues with water not loading at a distance
- Improved lighting passes across Ursine Caves, Tower of Carphin, Communion, Stone Hold, Lost Heroes Sepulcher, Scarabsong Hollow, and Apothecarium Dreadmire
- Fixed issues where transitions between dusk and dawn that would have unnatural green lighting