Volgaris wrote: » All you need to know is their Power Level.
Holytank wrote: » I am not sure if being able to inspect other players has been considered. i would like to bring other player inspection as a topic for consideration if it has not been. i have always liked to be able to show off my equipment to other players it adds another level of personal pride in effort that has been put in on development. allowing other friends and guildmembers to see how my gear has developed. another reason being able to inspect other players to see what gear they have equipped is exploration on equipment goals seeing what other players are using for future improvements one can make on their champion. possible discovery of unique equipment drops off Named Mobs maybe overlooked that could be hunted for. it could also be interesting comparing equipment of other players to see how you stack up against each other in PVP. It may offer you insight as to how your champion may not be set to be as effective as you believe, rather than just going up against someone and losing without being able to see where your deficiencies might be. Another thing that would be cool to add in along these lines of inspecting others is creating Bazaars or a personal market for sales. i could see that this could put a target on ones back where carried inventory could be put up for sale. seeing what they are carrying would allow thieves to target peoples carried resources. with this in mind i think setting up another area of storage where things put in there must be put up for sale and taxes are charged to do so when put in there they are protected from being looted and can't be lost when death penalty is calculated because the tax was paid to protect it. tax could be and inflated rate and could be a way to remove currency from the game to help balance a growing economy where currency in the market may be inflated. bazaars could offer players an area to sell things for cheaper than the market without crashing the sales in the market from undercutting.
Holytank wrote: » I am not sure if being able to inspect other players has been considered.
unknownsystemerror wrote: » Holytank wrote: » I am not sure if being able to inspect other players has been considered. Like many other things here it has been discussed and Intrepid has given their thinking on it. When in doubt as to whether a particular issue has already been addressed by them, consult the wiki. Then come here and tell them how they are wrong.https://www.ashesofcreation.wiki/Template:Gear_inspection
Ludullu wrote: » No reason for people to be able to inspect what I'm wearing.
Ludullu wrote: » Volgaris wrote: » All you need to know is their Power Level. And we will have exactly that. An approximation of what they're wearing in their nameplate.
Noaani wrote: » This is as opposed to having full inspect that will literally keep players happily playing the game longer than they would have otherwise due to being able to set goals for things they see in game.
Ludullu wrote: » Noaani wrote: » This is as opposed to having full inspect that will literally keep players happily playing the game longer than they would have otherwise due to being able to set goals for things they see in game. Removal of transmog would accomplish this exact goal w/o the inspection.
Noaani wrote: » If you could tell what items they had, then an inspect function is literally just that same thing when compensating for Intrepid selling cosmetics.
Ludullu wrote: » Noaani wrote: » If you could tell what items they had, then an inspect function is literally just that same thing when compensating for Intrepid selling cosmetics. You'd have the general idea, but not the details (enchantment lvl, enchantment type, potential augments). And if you wanted to know those details (either cause you pvped them and got curious about stats or because they were the same class as you but did better) - you'd simply ask them to link the item. And like I said in a previous comment, we'll have the general info in our nameplate, which is why I'm kinda ok with that info being there. It'll be an approximation of power, rather than direct knowledge.
Noaani wrote: » There is no reason to be against full inspect that isn't akin to an old man yelling "get off my lawn". There are no valid arguments that I have ever seen, from players or from Intrepid.
Ludullu wrote: » Noaani wrote: » There is no reason to be against full inspect that isn't akin to an old man yelling "get off my lawn". There are no valid arguments that I have ever seen, from players or from Intrepid. But half the game is built on "get off my lawn" designs.
Noaani wrote: » The more avenues players have of gaining information about you, the more avenues you have to feed them misinformation.
Ludullu wrote: » how would I know when and by whom I'm getting inspected,
Noaani wrote: » To me, the ability to inspect the gear of a player character that is inactive (no movement or actions for 5 seconds or more) shouldn't even be a question.
Noaani wrote: » to be how it is implemented, you do indeed know when (generally speaking) you will be inspected.