Phoenix77 wrote: » I know what I’m discussing here is years away of being relevant but I would like to have my concerns heard now that we are still in development and the team can create things with having some of the following in mind.What kind of content can the team release post launch that doesn’t disturb the balance of the game? To clarify, a common addition of expansions is to add: 1) new zones which makes the world feel emptier and emptier, look at wow for example, 70% of the world or more nobody visits, it’s just a forgotten land of an old expansion barren and lifeless. 2)new classes which disrupts the balance of roles and the 8v8 party balance the game was designed upon. For example if the 9th class is a dps now there is lack of healers. 3)new level cap makes previous gear accomplishments irrelevant, messes up with intended time to level to max and creates inflation of numbers, look wow for example at some point a single hit would do hundreds of thousands of dmg which is silly. 4)new systems I can’t see any problem with that if they are evergreen systems and not placeholders for an expansion 5)new race no problem here but prolly a lot of development time? Maybe with the rise of the ai systems not a big deal? I don’t know. 6) something I haven’t thought(maybe you have?let me know) Possible solutions: 1) release new zone while simultaneously destroy equal amount of zones but because this will make a lot of ppl upset another way to do it would be to have a rotation where not all zones are playable and at all times the maximum amount of playable zones remains the same. How that would work with the in game narrative? I don’t know maybe a zone is occupied by void forces and another one takes its place 2)this is basically a math problem that if taken into consideration before release it would be easier to tackle later. Also check the statistics if parties are struggling to find healers release a healing class etc. 3) to be honest I can’t think of a way an increase to level cap won’t create problems in the long run but feel free to tell me if you have a solution. Anything else you can think of in terms of content post launch and a way to integrate it to the game without disrupting its balance please enlighten me!
Azherae wrote: » @REHOC - any chance you can get your generator to use less '—'? I kinda don't want to drop the data flow.
REHOC wrote: » Azherae wrote: » @REHOC - any chance you can get your generator to use less '—'? I kinda don't want to drop the data flow. Haha fair point! Yeah, I can definitely tone down the em dashes Still, I felt that info was worth sharing, but if it's too much to read or not your thing, feel free to skip it, no hard feelings at all, the appreciation stays the same either way.
Azherae wrote: » REHOC wrote: » Azherae wrote: » @REHOC - any chance you can get your generator to use less '—'? I kinda don't want to drop the data flow. Haha fair point! Yeah, I can definitely tone down the em dashes Still, I felt that info was worth sharing, but if it's too much to read or not your thing, feel free to skip it, no hard feelings at all, the appreciation stays the same either way. Nah, nothing like that. I have a sentiment parser for these forums, but the em dashes mess with it because it's trained to recognize heavy use of them as a sign of AI text and change some weightings. So, if you're not using an AI assistant, it will get better ideas of your stuff if there's less of it, and if you are using an AI assistant, you're using it well enough that I would like to get the data anyway. If 'you' are almost entirely a generative AI 'yourself' that's fine too and my request should be ignored, because the right thing would be happening. And if 'you are' and need a filter, try WordRake or something. Either way, all good with me, thanks for actually answering.
Caww wrote: » the cynic in me thinks that initial post-release content will in fact be the features that were promised but incomplete at "launch".... (just sayin')
Phoenix77 wrote: » Rehoc are you an ai or a human?