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Trying to understand why Salves and Potions are on the same GCD
bluedragon0980
So I have done some experimenting with Salves and Potions in combat.
What i have found is that I prefer having Potions over salves as the potions provide a higher health increase then the salves.
additionally i have mainly focusing on mats or finding the potions for sale instead of looking for salves which in turn makes salves not really worth crafting.
might i recommend putting salves on a different GCD in order for salves to be used which in turn would make for a better economy.
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daveywavey
Presumably cos they're both an in-battle consumable made using the Alchemy profession?
Vyllz
Interesting feedback, and I think it’s a valid point to raise. Right now, having salves and potions share the same GCD does make salves feel a bit redundant, especially when potions provide a stronger immediate effect and are more accessible.
Having salves on a separate cooldown could encourage more variety in consumable use and give Alchemy crafters another niche product to focus on, which would naturally help the economy and player driven markets. It would also add another layer of decision making in combat, giving players more tools without overlapping.
Of course, balance is key, and Intrepid might have reasons behind keeping them on the same GCD for now, but suggestions like yours are exactly what Alpha is for. Hopefully, the devs consider experimenting with this as testing continues.
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