We have 8 Archetypes planned.
Current Melee:_____________Current Range:
Tank ____________________ Ranger
Fighter __________________ Mage
(Rogue in stealth) __________Cleric
_________________________Bard
Mmos in general have the issue of being range meta often. to lessen those probabilities its important to have at least the same amount of melee classes as range. To achieve that summoner has to be a melee Archetype. i could see it being similar to rogue with one or two range abilities and the rest melee focus. of course summoner will have the abilities from their summons so i expect there will be melee and range options. same as dps tank heal and utility options.
I am aware that most people think of a summoner as a range class with their pets being melee or range but that would lead to 5 range Archetypes and only 2 and a half melee.
So game design wise: Thats why Summoner should be a melee Archetype!
Im interested in discussing that with everyone here