Imanek wrote: » Just opening a little debate to hear your thoughts on lifesteal. I won’t lie I’ve never really liked this mechanic that tends to favor whoever can drain the most health from their opponent. Situationally, on certain abilities, I guess it’s fine... but between the PTR feedback and what I’ve been seeing in-game, lifesteal seems overwhelmingly strong right now. The main issue is that every class can benefit from it thanks to the auto-attack system, which makes balancing really difficult. You can farm almost all mobs with ease, and PvP often boils down to who can regenerate the fastest. Honestly, I’ve never liked this system because it creates super meta-driven situations. And I can’t help but wonder wouldn’t the best solution be to just remove the stat entirely?