Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Alpha Two Update Notes 0.9.0 - Friday, April 25, 2025

RoshenRoshen Member, Staff
edited April 25 in Alpha Two Announcements
These are the update notes for changes to the Alpha Two that went to testers on Friday, April 25, 2025

As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug


KNOWN ISSUES
  • Treasure maps and faded treasure map pieces only drop for the Riverlands, regardless of where you get them
  • Bloomed Maw and Lost Abyss pocket dungeons are too dark during night time on high and ultra settings


ALPHA TWO UPDATE NOTES 0.9.0 - FRIDAY, APRIL 25, 2025

HIGHLIGHTS
  • Jundark is now available! This zone includes new gatherables, recipes, rewards, pocket dungeons, enemies, treasure maps, events, and mounts!

POCKET DUNGEONS
  • Jundark pocket dungeons are now available! These are Kraken's Belly, Lost Abyss, Pools of Stench, The Bloomed Maw, The Hollow Oracle, The Murmuring Root, The Pit of Golgora, Verdance Ruins, and Web Well
  • Stone Hold pocket dungeon will now unlock when Squall’s End Node reaches stage 1
  • Communion pocket dungeon will now unlock when Squall’s End Node reaches stage 2
  • Apothecarium Dreadmire pocket dungeon will now unlock when Djinna Node reaches stage 2
  • The Gypsum Outpost pocket dungeon will now unlock when Djinna Node reaches stage 3
  • Lighting has been updated in the following pocket dungeons: Apothecarium Dreadmire, Communion, Lost Hero's Sepulcher, Scarabsong Hollow, Snakebite Stash, Stone Hold, The Brood Pit, The Gypsum Outpost, The Prismarium, Vault of The Emigrant
  • Multrok's Fall floor has been fixed so it will no longer flicker visually

NODES
  • New Nodes have been added to the Turquoise Sea! Seahook, Windansea and Shorefoot can now advance to Node stage 3
  • Turquoise Sea Buy Orders and Mayoral Commissions have been added to Seahook, Windansea and Shorefoot
  • New Turquoise Sea Node Commodities have been added
  • Korrin and Brinebarrel are part of the PvP lawless area
  • Service building construction will now show character names for who contributed towards construction
  • Made several UI improvements to Node menus
  • Sunhaven Node - Fixed a collision bug with trees
  • Djinna Node - Fixed a few visual bugs with buildings

NODE SIEGE
  • Characters will no longer be at war with the opposing Node Siege team until the preparation phase for the event begins
  • Mounts can no longer be summoned during active Node Sieges
  • Siege gate health has been reduced by 10%
  • Reduced lag caused by character ash loot piles
  • Capture progress on control points can now be recovered by the team controlling this
  • Teleports during Sieges are now more reliable
  • Siege is now supported in Coastal Nodes
  • Improved reliability of siege objectives spawning and despawning
  • Siege Preparation phase duration has been reduced to 3 minutes
  • Increased the wave respawn timer, so the maximum time is 45 seconds

ENEMIES & NPCs
  • Tumok the Wretched’s patrol route has been adjusted, to prevent him from getting stuck in some places in the Riverlands
  • More Node Guards will now use ranged attacks to hit targets they can’t hit with melee attacks
  • Rafflesia enemies should now properly drop loot

QUESTS, EVENTS & COMMISSIONS
  • Turquoise Sea kill commission rarity has been updated to reflect the challenge involved. Additionally, the commission locations that appear on the map will now display the correct location names
  • Eyes in the Canopy event can now be completed
  • Rotting Grotto commission text has been updated to have the correct names of the enemies required to complete this
  • Scathing Severthorn event NPCs should stop spawning after this event is complete

ECONOMY & ARTISANSHIP
  • Deconstructing Novice gear should now correctly give the correct Glintic Residuum for tempering, depending on what type of item you deconstruct
  • Dun’mor Helm recipe has been fixed and is now available in the Armor Smithing station
  • Treasure maps should no longer be able to be used as Enchanting scrolls
  • Harvesting Seaweed now has a visual effect

GENERAL
  • Lawless zones now provide a buff that gives bonus XP and luck
  • Added material storage to Freeholds
  • All open seas are now lawless PvP areas
  • Added one new harbor in the Riverlands, and two new harbors in the Sandsquall Desert. The locations for these harbors have been added to the map
  • Made improvements to how characters and mounts render in high density situations
  • Fixed some holes in the world that characters could fall into
  • Rogue Archetype has been added to Party and Raid Menu so people can set the color for them
  • Map in the Turquoise Sea shows the zone of influence for each Node
  • Visual improvements to the coastal water in several areas of the world
  • Updated some icons
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