Azherae wrote: » Wait, do you actually need any Artisan skill to get resources from Maps or is this gonna turn into another one of those games...?
Ludullu wrote: » Azherae wrote: » Wait, do you actually need any Artisan skill to get resources from Maps or is this gonna turn into another one of those games...? The only artisan skills you need is the ones that are involved in making those maps. But once you have the map and the excavation kit - you just get the stuff. 1:46:00 is my first map finished 1:55:00 is the next onehttps://youtu.be/iUEtA8f8DC4?t=6360
frexil36 wrote: » All this kind of methode should be explained ingame. A good game is a game where you don't need to go on Youtube to understand how to progress. I think everybody is ok about that point.
Azherae wrote: » Ludullu wrote: » Azherae wrote: » Wait, do you actually need any Artisan skill to get resources from Maps or is this gonna turn into another one of those games...? The only artisan skills you need is the ones that are involved in making those maps. But once you have the map and the excavation kit - you just get the stuff. 1:46:00 is my first map finished 1:55:00 is the next onehttps://youtu.be/iUEtA8f8DC4?t=6360 One more log onto the pile, then.
Ludullu wrote: » As for the resources themselves, I think the true answer to that issue is simply Treasure Maps. They give you a shitton of copper/zinc/rubies and they require a fraction of that to make, as long as you get the Faded Map drop from mobs. And humanoid mobs do drop a fair bit of them.
Azherae wrote: » I would have to strongly disagree with:
SongRune wrote: » but then you're allowing Artisans to not need Gatherers.
Ludullu wrote: » and 30 comm copper from just 4 maps.
daveywavey wrote: » And, that's enough for you to make a whole 2 weapons. Levelling Crafting is going to be a fricking ballache with these new recipe changes.
daveywavey wrote: » Just feels like that wasn't the original intention behind the Gathering system.
Gromlof wrote: » hey just started on the Alpha and i wanted to try the crafting system but there is no copper. Is it a bugg that gona be fix or the game designers do it on purpose ? If they do it in purpose i may loose hope on the project at a very fast pace. If the intended way to get copper wich is needed for the FIRST craft is to do treasur hunt im just choked by such an idea. Really curious to have your answers
frexil36 wrote: » I'm not the only one thinking than before Area level 8 Zinc and Copper are too hard to find due also to the competition beetween players for ressources. Granite and Basalt is too much difficult to find in the starting area around Lionhead (problem of balance) whereas in Miraleth (very far) it is full of Daffodils and Basalt, this is not logic at all these locations of ressources.
SmileGurney wrote: » frexil36 wrote: » I'm not the only one thinking than before Area level 8 Zinc and Copper are too hard to find due also to the competition beetween players for ressources. Granite and Basalt is too much difficult to find in the starting area around Lionhead (problem of balance) whereas in Miraleth (very far) it is full of Daffodils and Basalt, this is not logic at all these locations of ressources. This has been brought out since P1/P2. Intrepid ignored the feedback so on the top of all other changes, which increased the crafting / gear grind, in P2.5 people were hitting the level cap half naked.