Vyllz wrote: » I get your logic, and adding a 0.3–0.5s channel to balance the instant mount is a creative workaround, for sure. But here's the issue: even with a slight delay, tying instant mount to something like holding Shift still creates a tool for reactionary escapes that can bypass the intended risk-reward flow. In PvP, especially in group fights or gank situations, a split-second mount window, triggered on reflex, can undo the effort of a well-coordinated ambush or CC. Ashes is building a world where commitment matters, whether it’s entering combat, fleeing, or even mounting. That extra manual step is small, but it adds friction that forces a player to own their decision. If you want to flee, you take the risk. That tension is important. I’d love to see smoother animations and mount call aesthetics improved (like your fantasy-style leap onto the saddle!), but I still believe that keeping the two-step process preserves tactical depth, especially in PvP. Appreciate the conversation though, good feedback helps the devs consider all angles!