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Nodes & Classes

GothGhostGothGhost Member
edited May 26 in General Discussion
This are just some thoughts and Ideas not really trying anything more here.

Emporium building is pretty nice, should this benefits be exclusive to citizens? Probably.

Election method of scientific node being by popular vote is boring and I feel does not reflect The antisan role play.

As for specific military building I can see a duel coliseum where people can duel without any penalties and You can reset your cooldowns right after every duel.

Specific building for Divine nodes should be Pve 8 man group can face a horde Mode (Evil creatures) and gain favor by it.

Classes:
Spells I would add to The archetype kits. ( Level 50)
Tank: Medusas Gaze: Turn to stone for 4 secs any enemy in a 7 meters Radius in front of him any damage Taken break the spell. 100 secs cd
Iron Roar: shouts in a 20 meters aoe breaking all enemies armor reducing it by 40% for 6 seconds.
35 sec cd
Fighter:
Ares Arena: Creates an arena for 8 second which blocks enemy from the outside and any enemy inside cannot get out of it.
Any enemy kill inside gives The user 5 percent damage per kill, last 10 seconds after The spell ends. 150 secs cd
War Cannon:
Transforms The user in a asteroid of brute force falling above a Target. Main Target is damage and show by 60% any other Target closet to it get 30% show in a 5 meters aoe. 60 secs cd
Ranger:
Godspeed: Increased movement speed by 100% and 100% evasion for 6 sec making it look like a blur. 45 seconds cd
Dead Arrow: Shoots a black arrow to a Target poisoning doing damage over time for 8 second doing more damage as time pases and slowing The Target by 50% if cleanse burst doing doble The damage. 60 sec cd
Rogue:
Shadow Slash:
Leaps to a Target doing 4 slashes to the Target ignoring their armor completly and The user being invulnerable during it's duration needs to be in melee range ( 5 meters) 60 sec cd.
Blood Madness:
The user enters a frenzy state for 6 seconds making him to do 30% more damage if the enemy is at 35% hp and reducing 50 % damage if the Rogue is at 15% hp or only 10% damage if it's above that. 90 sec cd.
Bard:
Masacre Dance:
If sucessfully ccing 3 times The same Target The user performs a dance and after a short delay doing massive damage in an aoe of 20 meters
120 sec cd.
Maiden Melody:
The user pick a friendly target and performing a Melody binding their souls together being inmune to cc for 5 seconds and healing 10% of their hp over time this efects only happen if they are not more than 5 meters apart from eachother.
Cleric:
Sword of Vengance:
Creates a sword of radiant energy increasing The user damage by 70% for 5 seconds every hit heals the user by 10% 70 sec cd.
Word of Salvation:
If the user or a friendly target is below 10 % and geta healed by WoS The Target reflect all damage done in the next 3 seconds after The heals. Cast spells 60 sec cd.
Mage:
Chrono Dome:
Creates a 15 aoe meters dome that freeze time for 6 seconds any enemy or Ally is freeze in time but The mage who geta 40% cast speed. 120 sec cd.
Supernova:
Creates a Wave of fire in a 25 aoe Radius. The farther the targets are from the epicenter the most damage they take. Targets una 10 meter Radius get stunned for 2 seconds. 100 secs cd.
Summoner:
Balrog:
Summons a Balrog by using 30% of the user hp.
Balrog has Fire breath and Inmolation aura which burns targets over time. 90 sec cd
Frost Haunter
Summons a Frost Ghost by using 30% of the user mana.
Frost Haunter has ice breath and Icy claws that slows the Target for a few seconds. 90 sec cd.
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