Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Questing
1.
As of right now I'd have to give quest rewards a 2. While certain quests give massive amounts of xp and introduce you to core systems. Once you complete these it feels as if all the best loot is Gained from group content this is wonderful to encourage players to make friends and build communities. As a game that's entirely player driven this is good but when I play an mmo I imagine my self as the character and just like going to your same deadbeat job to pay the bills mobile grinding even with friends can get repetitive and soul sucking. Questing is an integral part of making the world feel alive drawing the player in. If you have shitty rewards then no one's going to want to delve deeper Into the story of the beautiful world you spent your life building. Im not saying that quest rewards should overshadow dungeon drops but making them similar in strength and power in accordance with level balancing will mean your players can live out their fantasy exactly how they enjoy it.
2. I believe cool gear and maybe some rare mount recipes as well as rewards that directly influence the freehold would be good basically the more people that complete that quest the more progress the mayor would get toward upgrading the town having a direct impact on player economy. Not too much as that idea could also go horribly wrong should no one decide to do the quest.
3. Quest rewards should scale 75 percent equivalent value to rewards from dungeon bosses of that same level you don't want the loot your dungeon or 3 star mobs drop to be overshadowed by questing loot but instead encourage people to get the quest rewards as preparation to get the dungeon boss drops. Basically making it so your if your player wants to challenge the DB with a party if they get the quest drop they wont get immediately 1 shot by the boss with the loot their really after. Making the fights more exciting and gripping your audience with that epic boss battle that takes every ounce of concentration to win but if they make one mistake they aren't immediately deleted and now have a fat xp debt to clear because their healer decided to take 2 steps to the right instead of the left.
4. I think it should be even all around but not in a you have to quest and mob grind or your lagging behind kinda way but a you can level up close to the same amount of time weather you decide to quest or face slam some mobs for 4 hours. Basically allowing the player to have an equally fun and engaging leveling experience either way with similar leveling times.
5. Lore and i really hope that you guys take a page ot of guild wars book and add in the exploration quests with unique landmarks that help tell the story of Vera. The voice acting is for the quests is super important as well the Ai is good for now but pls get some voice actors the human voice is a powerful communicator and will only strengthen your game.
6. On an unrelated note pls add jumping puzzles and mini games they are so much fun and while they can be a pain in the ass I know a massive part of the mmo community enjoys them.
As of right now I'd have to give quest rewards a 2. While certain quests give massive amounts of xp and introduce you to core systems. Once you complete these it feels as if all the best loot is Gained from group content this is wonderful to encourage players to make friends and build communities. As a game that's entirely player driven this is good but when I play an mmo I imagine my self as the character and just like going to your same deadbeat job to pay the bills mobile grinding even with friends can get repetitive and soul sucking. Questing is an integral part of making the world feel alive drawing the player in. If you have shitty rewards then no one's going to want to delve deeper Into the story of the beautiful world you spent your life building. Im not saying that quest rewards should overshadow dungeon drops but making them similar in strength and power in accordance with level balancing will mean your players can live out their fantasy exactly how they enjoy it.
2. I believe cool gear and maybe some rare mount recipes as well as rewards that directly influence the freehold would be good basically the more people that complete that quest the more progress the mayor would get toward upgrading the town having a direct impact on player economy. Not too much as that idea could also go horribly wrong should no one decide to do the quest.
3. Quest rewards should scale 75 percent equivalent value to rewards from dungeon bosses of that same level you don't want the loot your dungeon or 3 star mobs drop to be overshadowed by questing loot but instead encourage people to get the quest rewards as preparation to get the dungeon boss drops. Basically making it so your if your player wants to challenge the DB with a party if they get the quest drop they wont get immediately 1 shot by the boss with the loot their really after. Making the fights more exciting and gripping your audience with that epic boss battle that takes every ounce of concentration to win but if they make one mistake they aren't immediately deleted and now have a fat xp debt to clear because their healer decided to take 2 steps to the right instead of the left.
4. I think it should be even all around but not in a you have to quest and mob grind or your lagging behind kinda way but a you can level up close to the same amount of time weather you decide to quest or face slam some mobs for 4 hours. Basically allowing the player to have an equally fun and engaging leveling experience either way with similar leveling times.
5. Lore and i really hope that you guys take a page ot of guild wars book and add in the exploration quests with unique landmarks that help tell the story of Vera. The voice acting is for the quests is super important as well the Ai is good for now but pls get some voice actors the human voice is a powerful communicator and will only strengthen your game.
6. On an unrelated note pls add jumping puzzles and mini games they are so much fun and while they can be a pain in the ass I know a massive part of the mmo community enjoys them.
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