Aszkalon wrote: » This reminds me when during late Battle for Azerit -> in Worst of Warcraft, during the "Ny'alotha Content Patch" -> Players could stack something up that had to do with the "Darkness/Insanity(?)-Stuff" during that Patch, and a Solo Player became something like a SMALL RAID BOSS during that Event - and terrorised Orgrimmar for awhile and killed Horde Players who challenged him -> while clapping and beating and killing NPC-Guards of Orgrimmar at the same time. .
Enigmatic Sage wrote: » IIRC in the original WOTLK, the Death Knight could resurrect a player as a ghoul to help DPS for a fixed amount of time. That play had control of themselves though. But, for what @Arya_Yeshe is discussing, you'd need a "residue" system in place where the summoner had limited amount of time to capitalise on the residues before they dissipated. Goes without saying that the residue would be visible to class only.
Arya_Yeshe wrote: » Enigmatic Sage wrote: » IIRC in the original WOTLK, the Death Knight could resurrect a player as a ghoul to help DPS for a fixed amount of time. That play had control of themselves though. But, for what @Arya_Yeshe is discussing, you'd need a "residue" system in place where the summoner had limited amount of time to capitalise on the residues before they dissipated. Goes without saying that the residue would be visible to class only. What if the more wraiths you control, the more mana per second it drains? This would force the caster to put his hands on every possible boost like mana potions, mana steal, mana regeneration, and anything else they can use just to keep their mana above zero. If the mana hits zero, all wraiths will vanish. I think this would be a fair system. The caster could also have the option to release wraiths by clicking a button, each click releases one wraith and there could be a button to release all wraiths at once. I would keep the mechanic where, if a wraith kills a player, a new wraith is summoned from the ashes. Snowballing is where the fun is. I think this is balanced and fair. If your wraith army grows too large and beyond what you can manage, you'll lose control and the entire army will vanish. Chef's kiss!
Enigmatic Sage wrote: » Arya_Yeshe wrote: » Enigmatic Sage wrote: » IIRC in the original WOTLK, the Death Knight could resurrect a player as a ghoul to help DPS for a fixed amount of time. That play had control of themselves though. But, for what @Arya_Yeshe is discussing, you'd need a "residue" system in place where the summoner had limited amount of time to capitalise on the residues before they dissipated. Goes without saying that the residue would be visible to class only. What if the more wraiths you control, the more mana per second it drains? This would force the caster to put his hands on every possible boost like mana potions, mana steal, mana regeneration, and anything else they can use just to keep their mana above zero. If the mana hits zero, all wraiths will vanish. I think this would be a fair system. The caster could also have the option to release wraiths by clicking a button, each click releases one wraith and there could be a button to release all wraiths at once. I would keep the mechanic where, if a wraith kills a player, a new wraith is summoned from the ashes. Snowballing is where the fun is. I think this is balanced and fair. If your wraith army grows too large and beyond what you can manage, you'll lose control and the entire army will vanish. Chef's kiss! Could definitely work, for balance purposes you'd need to know variables for: -theoretical mana caps (buffs with and without) -mana per second values (is it simple multiplication values or is does it increase exponentially) -consumption rates ( IE: 2 wraiths = 2x mana per second consumption or is it 2.5x, perhaps is 3 wraiths 5 times) -wraith entity caps Definitely an interesting idea assuming a player can maintain upkeep through various variables