woooot wrote: » Why not STEAL something that is very popular in other games.
Noaani wrote: » woooot wrote: » Why not STEAL something that is very popular in other games. The system you are talking about is literally stolen from Archeage. It was very popular there, it was considered one of that games top three features by basically everyone that played the game. The things you are talking about all suffer from the issue of being limited time. The vast majority of activities in an MMORPG need to be things players can do on their time, not when they are told they can do them.
Chicago wrote: » Noaani wrote: » woooot wrote: » Why not STEAL something that is very popular in other games. The system you are talking about is literally stolen from Archeage. It was very popular there, it was considered one of that games top three features by basically everyone that played the game. The things you are talking about all suffer from the issue of being limited time. The vast majority of activities in an MMORPG need to be things players can do on their time, not when they are told they can do them. Bro do you just spend every day hating on any feedback ever posted on the forums
woooot wrote: » Maybe I misunderstood something? But the new Crate system - that is mainly a way to earn gold right? And the task is - make crate - transport it slowly in danger, and deliver and get reward - right? Well that sounds boring and a time consuming chore to make gold. Some will say, its fun because of risk of PVP? Like boring caravans.. Then why not just give more rewards for the fun parts? of the game. PVP, PVE, Combat, Exploring. Reward PVP - forget hauling crates - expand the PVP zones, and reward people for the "heads they take". Of course varied reward depending on level difference and if the kill is new or the 10'th time you kill the same. Why not STEAL something that is very popular in other games. - Extraction PVP game - in MMO form. Announce an Extraxtion PVP event in a zone. All who sign up get to an instancea arena dungeon/area. The arena has "crates" they can loot. Die in the arena, and you drop the loot from the arena and you are out. Make different versions. Solo only 5-10 and 20 man all vs all. Groups only 3 man, 5 man, 8 man - and 3-5-7 groups vs each other. - Forget boring crate transports - this is fun pvp! Reward the things that are fun, instead of having us doing boring time consuming chores and jumping through hoops. For Fun PVE - make something to earn gold, for those who dont like PVP. A - Large scale of the already good local events. - But instead of just a small area of Grems going amok, have event in larger scale. Like 100 1* grems attack a node village. - Make guards vulnerable, so players have to help. If not enough players help, the grems kill all the npc's and then leave. All NPC and guards that die, will respawn in 1-2 hours. So players must defend the town. Maybe stations go out of order for a period if Grems win. - Now replace Grems with other monster variants and highwaymen. FUN! And reward all who help with glint or gold. - So earning rewards come through FUN gameplay, and not fkin running with crates. B - Have random of the outdoor "dungeons" like HH or Oak announce an event 10 min before it happens. Boost the spawn amount by 3-4 times the normal. Groups in the areas have to work as raids to survive. It will naturally boost the earnings there, if you can make it. After 20 minutes, all spwn go back to normal. - FUN! Sure some will like the crate system.. But I think it sounds boring. And if the goal is to make risks, to earn rewards? Well its not hard to imagine something more fun than building a crate and transporting it from A to B. And also better ways to encourage to PVP or PVE events.
AnimusRex wrote: » As a future Grandmaster Cratewright, I resent these implications. My gaming life has been building up to this great honor. Crates, crates, crates, crates. Wonderful craaaaates!
iccer wrote: » Ashes doesn't have this option at all, which is why it's not really comparable. It might be a very similar system, but the way both of these games work, make it really not the same at all.
Noaani wrote: » iccer wrote: » Ashes doesn't have this option at all, which is why it's not really comparable. It might be a very similar system, but the way both of these games work, make it really not the same at all. Oh, it's still comparable. What it is, really, is Steven looking at a system from Archeage, wanting to implement it here, but not understanding game said system well enough to get it in to Ashes properly. Freeholds are another such system, ocean PvP is another one. I fully expect to see timed events become a thing in Ashes at some point - done wrong, of course.
REHOC wrote: » I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way.
Azherae wrote: » REHOC wrote: » I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way. Crates aren't a worthwhile Econ Slot in Ashes, though, because Ashes has to generate so many growth/progression slots and it doesn't tie any of those slots into Crates in a way that would result in them being used. That's the most obvious fault here, Ashes is a slow progression game so it needs at least a dozen 'Progression Econ Slots' before we even start talking about Nodes which have their own even if they overlap (and the design of Ashes as we know it works against that too). Leaving Crates and related activity to take up the same slots as Artisanship and Immersion stuff and hence technically creating a worse outcome than both ArcheAge/EVE and the WoW-clones. tl;dr this take implies that BDO feels alive, which it does not.
Depraved wrote: » i would rater: 1- kill mobs 2- do crates 3- do artisan stuff