Aszkalon wrote: » Thanks for this feedback, Chicago. I personally think it is - same as always - like this, because it is still the (early) Alpha 2. I personally see the true Length of Alpha 2 only by then as "in the Middle", when BOTH Continents and all the Islands around them are complete, when ALL the Archetypes/Classes are complete, (including secondary Archetypes) when ALL Races are in the Alpha Two. Things like -> "fleshing out of Nodes" - counts as completing the Environment for me. Things like -> fleshing out the ENVIRONMENTS(Landscapes) - counts as completing the Environment for me. Right now - if they would already "completely COMPLETE" (lol) the Anvills for example -> that would nigh border on Scopecreep - wouldn't it ? I personally hope there will be a HUUUUUUUUUUGE Underdark/Underworld underneath the Western Continent as well - connecting most if not all the different Lands (Biomes) with each other. The "Soul" usually comes by placing unique Nature ("Doodads"??), Rockformations/Rock-Textures, Grass, Earth, Ground-Colors/Textures into the Zone, PLUS of course the important Weather-Effects which only the Biomes have - in which the dominant Climate independent from the four different Seasons affects the Weather. Towards the SECOND half of the Alpha Two, when all the Races are complete, when all the Classes are complete, when HOPEFULLY all the Races will get an optical Overhaul by then, when the Underdark/Underground of Verra will be patched in and completed, when the Oceans of Verra are completed - not YET including Underwater-Landscapes/Ruins/etc. Then the critical Part will be there. Then will come the critical Moment and Time in which Sir Steven and his mighty Crew should tackle the "Soul" of each different Landscape/Biome. It will greatly and dominant Word is here also GREATLY - influence the Popularity of the Game and how much People will love the World of Verra and will be willing to do monthly Subscriptions to stay inside of it. I dare say it right here and right now, the Game will have " ABSOLUTELY - ZERO PROBLEMS " - with being immensely popular -> if they include all these nice visual Effects, Graphics, Views and Optics like in the Presentations a few Years ago. https://www.youtube.com/watch?v=ZHkMaNWiKg0https://www.youtube.com/watch?v=iYN5PWlST4Q
Chicago wrote: » but I also think it's important feedback as we are not really " early alpha " anymore, technically we have been in alpha for 4 years, with A2 about to hit the 1 year mark, and these are issues that alpha 1 just did not have, the alpha 1 world did have soul and mystery and fantasy and that was 4 years ago so I don't know if it's just a time thing
Chicago wrote: » First time logging in, in about 2 months so I decided to check out the new biome the anvils, I'll start by saying the new starting area is actually pretty cool, and a step up from the Riverlands although it definitely feels out of scale but was definitely a good and new experience But once I reached the top of the cave, I was quite disappointed, the game visually looks nice and I can see improvement but the anvils basically looks like another Riverlands with different elevations, after running around for 25 minutes and feeling like I was just running in a circle because the zone basically all looks the same I decided to just log off This is not a hate post I hope that I trepid do take this feedback on board but what is going on with the art team? None of the biomes seem to have any fantasy, any soul, and exploring them seems boring as you can basically stand on a high rock and see the entire biome from every single point of the anvils, I think the team needs to work on how the biomes actually look instead of just trying to make them as big as possible which again is another issue in its self as the world is going to feel quite empty and what's the point of having a huge world if it's basically just one biome spread out through 2 continents, I understand it's an alpha and a work in progress but this feedback isn't new, infact it's the same feedback quite a few people have been asking for, for over a year now, please add some mist or big trees we can't see past or canopies, the world really needs some life to it, some fantasy, some mystery and allure.
GreatPhilisopher wrote: » Chicago wrote: » First time logging in, in about 2 months so I decided to check out the new biome the anvils, I'll start by saying the new starting area is actually pretty cool, and a step up from the Riverlands although it definitely feels out of scale but was definitely a good and new experience But once I reached the top of the cave, I was quite disappointed, the game visually looks nice and I can see improvement but the anvils basically looks like another Riverlands with different elevations, after running around for 25 minutes and feeling like I was just running in a circle because the zone basically all looks the same I decided to just log off This is not a hate post I hope that I trepid do take this feedback on board but what is going on with the art team? None of the biomes seem to have any fantasy, any soul, and exploring them seems boring as you can basically stand on a high rock and see the entire biome from every single point of the anvils, I think the team needs to work on how the biomes actually look instead of just trying to make them as big as possible which again is another issue in its self as the world is going to feel quite empty and what's the point of having a huge world if it's basically just one biome spread out through 2 continents, I understand it's an alpha and a work in progress but this feedback isn't new, infact it's the same feedback quite a few people have been asking for, for over a year now, please add some mist or big trees we can't see past or canopies, the world really needs some life to it, some fantasy, some mystery and allure. did the exact same thing a few days ago ..had the same thoughts as you also in fact i also went around the jundark and despite all the foliage and trees ..etc they shoved into it , it didnt feel like a jungle at all , it felt empty and souless and the way the zones ground/topography designed is just bad
Caww wrote: » The true character of this game is many systems and years away....