SmileGurney wrote: » I find it pretty annoying in general you simply cannot find specific physical / magic weapons in the starting area. It has been like that for basically 3 Alpha phases.
daveywavey wrote: » SmileGurney wrote: » I find it pretty annoying in general you simply cannot find specific physical / magic weapons in the starting area. It has been like that for basically 3 Alpha phases. Given that they're a free pick-up, it feels like it'd make more sense to just add "Starting Weapons:" as an option on the Character Creator.
nanfoodle wrote: » daveywavey wrote: » SmileGurney wrote: » I find it pretty annoying in general you simply cannot find specific physical / magic weapons in the starting area. It has been like that for basically 3 Alpha phases. Given that they're a free pick-up, it feels like it'd make more sense to just add "Starting Weapons:" as an option on the Character Creator. Ya, I also dont find wandering around in the starter area fun. Most people want to kill stuff ASAP. I like that or a weapons master be the first NPC you talk too. Let's get real, on launch, how fast do you want people out of the starting area?
daveywavey wrote: » nanfoodle wrote: » daveywavey wrote: » SmileGurney wrote: » I find it pretty annoying in general you simply cannot find specific physical / magic weapons in the starting area. It has been like that for basically 3 Alpha phases. Given that they're a free pick-up, it feels like it'd make more sense to just add "Starting Weapons:" as an option on the Character Creator. Ya, I also dont find wandering around in the starter area fun. Most people want to kill stuff ASAP. I like that or a weapons master be the first NPC you talk too. Let's get real, on launch, how fast do you want people out of the starting area? I mean, if you're being sent through a mystic portal to a magic realm filled with monsters and with corrupted evil, would you take your weapons with you, or would you just hope that you managed to pick some up from the floor when you got there?!
nanfoodle wrote: » daveywavey wrote: » nanfoodle wrote: » daveywavey wrote: » SmileGurney wrote: » I find it pretty annoying in general you simply cannot find specific physical / magic weapons in the starting area. It has been like that for basically 3 Alpha phases. Given that they're a free pick-up, it feels like it'd make more sense to just add "Starting Weapons:" as an option on the Character Creator. Ya, I also dont find wandering around in the starter area fun. Most people want to kill stuff ASAP. I like that or a weapons master be the first NPC you talk too. Let's get real, on launch, how fast do you want people out of the starting area? I mean, if you're being sent through a mystic portal to a magic realm filled with monsters and with corrupted evil, would you take your weapons with you, or would you just hope that you managed to pick some up from the floor when you got there?! Lore wise we are not the first coming through the portal. The NPCs there have been here for a while, scouting, setting up bases, gathering resources, crafting weapons, defenses. They made the magical weapons you find scattered everywhere. I'm just asking they do a better job by organizing then lol