BLUF:
- Cooking doesn't have accessibility to rarity. Most materials are buy from vendor with no rarity considerations (2/3 for most recipes)
- Raw crafting/vendor items costs between similar power recipes are far too wide
Rarity Issue
Most recipes have things listed like Chicken Meat as a "quality" ingredient, but in reality everything comes from a vendor and is an exact rarity/cost function. Sure, if you have thousands of rarity bonus you could in theory get an uncommon one, but let's be real. They do have one single thing (Aelan Spice, etc) which rely on rarity, so you at most can do 1/3 mats at rarity. Some, like Spaghetti, are even worse because it's a part of a part which dilutes the rarity bonus even further.
Either change the vendor mats from quality or add a way to alter the rarity of those mats in a meaningful way such that heroic+ food becomes more possible than "in theory". I understand it will likely never be worth it to go over uncommon food but this just isn't intuitive and doesn't make sense.
Costs Between Similar Foods
I spent several hours doing math on how much different recipes would cost and while I thought they were too high, looking at other crafting/processing this seems par for the course. I did a breakdown of several recipes and I want to highlight one comparison.
Spaghetti vs Grilled Pork Chops
Spaghetti: Physical power and Max Health
Grilled Pork Chops: Physical Critical Strike Chance
They are somewhat comparable in power (both level 20 foods), however
The raw cost of Spaghetti is 1.2G compared to 35 silver for the Grilled Pork Chops. Frankly this is far, far too much. I could see some variance (like 25%) or higher cost for a clearly superior food, but this isn't that case. A serious balance pass needs to be spent on food costs across same tier foods.