This topic has been brought up again by some people in some places, so I wanted to lay out my alternative suggestion in a full thread.
I've suggested it in a few other places now, but I think the issue with "CCable greens to contest gathering" is easily solvable by just having an interrupt mechanic in the active process of gathering. You see someone gathering a rare mat? You can run up to it, start gathering it yourself and you'll have an option to stop the other gatherer's process.
This action
- flags you up for pvp
- puts a cd on the other gatherer's ability to gather this particular resource vein (could be just a few seconds)
- prevents you from gathering the resource in that same interaction
- you still gotta restart your own gathering process after this
And now the initial gatherer has a choice:
- they can do the same to you and flag up
- they can CC you and initiate full pvp
- they can move on
- they can call for someone to come and remove you through pvp if they see that you plan on interrupting them more
CD on the interrupt ability itself would need to be tested of course, but I think that matching it to the average CD of CCs across all archetypes would be fine, cause that'd be the reality of "CCable greens" approach.
To me, that sounds like a competitive PvX interaction w/o all the bs that would 100% come with a return to CCable greens.
Obviously this doesn't change the PvE mob grind side of contests, but that's a whooooole separate question of "when in the hell are we getting proper PvE in Ashes?".