Ludullu wrote: » Ahhh, so it IS a shitty scaling then. I've been asking about it ever since we've heard about this change to tiers. So yeah, the only crafting that will matter is the T1 stuff of each grade.
Fildserh wrote: » I don't understand this decision at all.
Fildserh wrote: » I don't understand the reasoning behind this decision. Previously, it was well worth the effort to craft items up to Heroic rarity to unlock all of the item's stat lines. This was also a good system to ensure that the effort to craft advanced rarity items wouldn't be quickly surpassed by items a couple of levels higher. But now a level 19 Heroic bow (Tier: Adept) can be surpassed by a level 23 Common bow (Tier: Radiant). Not only does it have higher damage, but all of the additional stat lines are also better. Doesn't this massively discourage item crafting? It's only worth the effort to craft the first item of the Tier during leveling, waiting another 10 levels without changing gear. To be honest, I don't understand this change at all.
Depraved wrote: » also, early on most of your power comes from your character level, not your gear. example. i did 60 damage with smite on a mob. i took all my gear off and i did 51. furthermore, a mob was hitting me for 33 damage with heavy armor on, i took all my armor off and the mob hit me for 32 damage...
Ludullu wrote: » Depraved wrote: » also, early on most of your power comes from your character level, not your gear. example. i did 60 damage with smite on a mob. i took all my gear off and i did 51. furthermore, a mob was hitting me for 33 damage with heavy armor on, i took all my armor off and the mob hit me for 32 damage... If anything, this illustrates the crafting system issues all the more. Why in the everliving hell would ANYONE craft anything, if you literally don't need gear to progress? And that's even before all the "mobs drop more gear" stuff.
Depraved wrote: » again, they are adjusting. they need to start somewhere. you still want gear because it will be more relevant as you level up. for example, healing 1- 10 was fine even with less healing skills. now im struggling to heal people 15+ during aoe farms if things get messy (which didnt happen in p2 since you could just buy lvl 10 gear) since ive been unlucky with drops (only got 1 lvl 10 piece of armor, everything else was physical gear =_=) i also cant solo spots i could before. there is this spot i could start aoe soloing at level 10 and level up to 14 really fast with my cleric during p1 and p2 that. at level 14, i still couldnt solo it. gear starts being more and more important as you level up.
Depraved wrote: » as they mentioned in the last stream, they are still adjusting things. my guess is that eventually leveling from each level tier would be harder, so going extra rarity or quality (low, mid, high on each tier) will be worth it to get to the next level bracket faster. also consider the difference in mobs lvl and scaling and all that. also, early on most of your power comes from your character level, not your gear. example. i did 60 damage with smite on a mob. i took all my gear off and i did 51. furthermore, a mob was hitting me for 33 damage with heavy armor on, i took all my armor off and the mob hit me for 32 damage...