daveywavey wrote: » I mean, do we *need* all the different types of resource? Does it actually matter which type of T1 Wood a recipe needs? If we chop a T1 Tree in any node, can it not just give us "T1 Wood", rather than a specific kind? And then you don't need nearly as many recipes or inventory slots or storage slots, and it's easier to introduce new biomes cos you don't need to re-do every single new resource you put into it...
RonDog98 wrote: » daveywavey wrote: » I mean, do we *need* all the different types of resource? Does it actually matter which type of T1 Wood a recipe needs? If we chop a T1 Tree in any node, can it not just give us "T1 Wood", rather than a specific kind? And then you don't need nearly as many recipes or inventory slots or storage slots, and it's easier to introduce new biomes cos you don't need to re-do every single new resource you put into it... Love this idea but intrepid would hate it because it would mean you wouldn’t need to travel across the content to craft a particular T1 recipe.
lamina5432 wrote: » Example comparing herbalism and mining a mining bag at novice common can hold only 4 less than a herbalism common novice bag. While the herbalism can not hold any rocks at all.
lamina5432 wrote: » Posted this on discord too and one of the suggestion is that the disengage rarity from base resources themselves. Then add a separate bag that to contain a type of material that's a modifier itself for processing and crafting. The idea's post goes pretty deep but that's a Tldr version and I could get behind it.
Caeryl wrote: » lamina5432 wrote: » Posted this on discord too and one of the suggestion is that the disengage rarity from base resources themselves. Then add a separate bag that to contain a type of material that's a modifier itself for processing and crafting. The idea's post goes pretty deep but that's a Tldr version and I could get behind it. This is what I'd like to see happen. One resource should take up only one slot in the bag regardless of rarity. A high quality stick is still a stick after all