Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Alpha Two Update Notes 0.15.10 - Wednesday, September 10, 2025

RoshenRoshen Member, Staff
edited 12:55AM in Alpha Two Announcements
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug


KNOWN ISSUES
  • We’re aware of issues with Settlement experience, and the team is actively working to address this. In the meanwhile, we’ve leveled up these Settlements manually based on missing experience:
    • Shol (US): Kal Torhum, Dunnhold, Shorefoot, New Aela
    • Lotharia (EU): Vhalgadim
  • Guild Storage is currently disabled, while we investigate issues


ALPHA TWO UPDATE NOTES 0.15.10 - WEDNESDAY, SEPTEMBER 10, 2025

GENERAL
  • Al'Ashal's Cloak and Codified Index items have been fixed, and no longer give too much critical chance
  • The Tower of Carphin's Disciplinarian event has been temporarily disabled. We’re investigating this event, and it will return once issues are resolved
  • Equipment drops in POIs have been reduced. In addition, high tier items will now only drop from elite enemies that are 3 stars or higher

ENEMIES & NPCs
  • Firebrand the Devouring Flame has been temporarily disabled. We are investigating issues with this encounter, and Firebrand will return to Verra once issues are resolved
  • Lawless event imbued enemies will no longer spawn outside of the PVP flagging area in the Anvils
  • Honorsworn Tower enemies will no longer get stuck in walls
  • Fixed an audio bug with Cinderclay Animyst abilities, which caused these to be very loud
  • Fixed an issue that would cause some enemies to display a white NPC ring instead of the correct red ring

PVP
  • Node Citizenship will no longer ignore PVP healing restrictions, which was creating situations of unintentional PvP flagging

ECONOMY & ARTISANSHIP
  • Fixed bugs that prevented some learned recipes from appearing in the crafting station user interface
  • Farmed Flax can now be used properly in other recipes
  • Tailoring - Fixed issues with many recipes that prevented them from being craftable
  • Hunting - Increased the chance for huntable hawks to spawn
  • Tanning - Added reagents to skin carcass recipes that were missing them

SETTLEMENTS
  • Updated the Warehouse and the Marketplace to make the marketplace NPC and storage clerk more accessible
  • New Aela Commission Board will now work properly when this Settlement is a Town (stage 4)
  • Miraleth - Fixed an issue where enemy NPCs were incorrectly spawning here at night, when Miraleth is a Town (stage 4) Settlement
  • Harbors no longer show up in the Commodity Prices sell price window for Settlement Commodity Crates
  • Settlements no longer show up in the Commodity Prices sell price window for Harbor Commodity Crates

QUESTS, COMMISSIONS & EVENTS
  • The Stones of Tura’Madu quest - Stones needed for this quest now drop from Arlogian Wolves
  • Seek the Source quest - Fixed bugs that prevented characters from interacting with things needed to complete this quest

WORLD
  • The path from the Divine Gateway of the Dünzenkell to Hammer Rest now has additional collision along the pathway to prevent people from falling into the water
  • The cliff near Samia’s Hope has been fixed, so characters can no longer get stuck here if they climb down this cliff

MOUNTS
  • Mounts can no longer be dismissed near cliffs. This is to prevent characters from falling to their deaths
  • Mounts will fade in visually when summoned, and fade away when dismissed
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