nanfoodle wrote: » The talented team at IS could find 10 options better then me i am sure.
Ludullu wrote: » nanfoodle wrote: » The talented team at IS could find 10 options better then me i am sure. Cause at this point I'm not. We've spent a year (several years btw) thinking that solutions to all these problems are soooo obviouuuus. Yet not a single fucking one has been even tried.
Noaani wrote: » There is a difference between what a team is capable of doing, and what a team is allowed to do.
Ludullu wrote: » ....none of Ashes is "made" by the team...
Podgnil wrote: » I’m roaming the world purely on enthusiasm. I find an interesting spot and tell my friends: “Hey, let’s check this out, I found a pocket dungeon in the jungle that matches our level!” And they just respond: “What’s the point?” Spending 20–30 minutes (or even an hour without a full group) just to gather, travel there, wipe a few times learning the mechanics — and in the end, what’s the reward? Some glint? Which we can farm from mobs near town anyway? It’s gotten to the point where, even if I find something cool and explore it, I don’t even suggest it to anyone anymore. Because it honestly feels pointless. And if I do convince someone to come, I just end up wasting their time
nanfoodle wrote: » Its simple, killing mobs need to be rewarding same with questing. If you spend a whole evening playing and all you got from it is a bub of experience. People will bleed away. So reward them in a way that supports crafters and players. Sword drops that gives you a good upgrade. Use that sword also as a mat for a better sword that also will make it worth using for a few more levels. That also increase the skill of the crafter. This is just one idea I came up with in 5 min. The talented team at IS could find 10 options better then me i am sure.
Volgaris wrote: » The only way I can see making crafting matter from 1-50, (gear wise) is lowering drop rates.
Ludullu wrote: » Volgaris wrote: » The only way I can see making crafting matter from 1-50, (gear wise) is lowering drop rates. There's another "easy" solution. Attack and defense types. The only thing that drops is white gear. This white gear has no additional stats on it. Anything else is crafted and has proper stat boosts for elemental attacks and all kinds of atk types (stab, slash, pierce, etc). Same for armor and defense stats against those things. Mobs and bosses in the world have high atk and resistance values for those things and you literally CANNOT fight them w/o crafted gear. So your choice is to either grind the most basic low-xp mob, or go craft yourself proper gear. Though obviously nothing is really "easy" about this solution, because it would require Intrepid to build their systems more, instead of adding endless empty regions, POIs and copypasted nodes. We'd need working atk types and resistances, we'd need proper crafting recipes, proper gatherables design, proper mob redesign, proper leveling progression on those mobs in relation to the resistances, enough mob variance to avoid strict lvling meta of "there's only lava lvl15 mobs and nothing else, so you HAVE to have fire resist and water atk on you if you wanna lvl up". In other words, even if some of that stuff is planned (which iirc it kinda is) - we're shit out of luck for months if not years, cause we're nowhere near that kind of upgrade to the game's systems. We're about to get the corruption (genocidal pvp) zones which will be DOA cause POLAR-likes will just kill everyone who's trying to progress the event, while everyone else just stops even attempting to do that, just as is the case with the lawless zones (to my knowledge).
Ludullu wrote: » Noaani wrote: » There is a difference between what a team is capable of doing, and what a team is allowed to do. Yes, that's a good point. But then Nanfoodle's point will simply be moot, cause, apparently, none of Ashes is "made" by the team, at which point any commentary about the team's work is useless.
Podgnil wrote: » Come on, it shouldn’t be like this. Why the hell would you even bother killing a boss then? Why kill mini-bosses? What’s the point, what’s the purpose?