Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Open World Revives

As a cleric enjoyer i hate not being able to revive players who die. They respawn too quick. Can something be added thatll help both clerics and players get revives in open world?
Maybe when someone dies, Clerics get a message saying "You smell Ashes on the wind" and players get a message saying " A wandering cleric seeks your revival"
Maybe when someone dies, Clerics get a message saying "You smell Ashes on the wind" and players get a message saying " A wandering cleric seeks your revival"
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Comments
You know what ? You both have good Points. What about People (Clerics) getting a Marker on their Minimap and a loud Sound that alerts them when a Party Members has just been turned into Ash ?
And the killed Player gets to see their Cleric on the Minimap and can see if those can reach him, or not ... ...
Just a Thought.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
Joking aside. The idea of clerics being useful for raising people outside their group is kind of a dead mechanic. It requires a slow game pace, which would conflict with the current trend in the game of a fast paced leveling experience and pvp/war endgame. Taking some embersprings out would only hurt the game play, same with delaying the respawn timer. I think a meaningful death penalty could work, if you respawn you get a death penalty, if you're revived there's no penatly. Or too many deaths within X time you get a penalty, ect ect ect. But it all depends on the games overall pace. Which is shaping up to be quite fast if compared to old school mmorpgs.
That'd be a nice touch. Make it actually worth doing.
Wouldn't it be awesome as Hifl if we could cast a Necromancer-Ability on the Ash-piles of our fallen Allies, to make another undead Summon out of it for a little bit of Extra Power for Two Minutes ?
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".