I would like to see portable camps that can help players develop cities.
"Basic Camp" would be a crafted item in the crate category that can be carried on the back/by mule and deployed in the open world. The camp would offer a cooking station, temporary item storage, and a crate packing station.
Players who reach Journeyman in a gathering prof could potentially make specialized camps that offer additional processing stations. "Lumberjack's Camp" "Miner's Camp"
Camps would decay over time. Potentially linked to online states, or just a flat time limit. Either way, the player can pack their camp back into a crate before time expires and haul it back to town or let it decay into an "abandoned camp." Abandoned camps offers the temporary storage as loot, but can no longer accept new items, before disappearing after reaching the final time breakpoint.
Other players can break into the storage of a camp, gaining a longer-than-normal PvP flag, and all the valuable rare resources inside.