- Need to put guards at the port to guard and protect the players, or allow the caught fish to be sold to any vendors.
- The PK mark "player killer" should be given not only to the one who dealt the last blow, but also to the one who inflicted the most damage to a peaceful player. and increase the duration of the tag to 30 minutes
Description of the situation (explanation) :
Now it takes a lot of effort to get fish on sport fishing. When players return by mule to the port to sell the caught fish. There are just other players waiting there who want to take away the fish. There is no balance here as they don't even need to put any effort into finding a player. They're just waiting.
Such players also take advantage of the imperfection of the system, for example: One player, usually of a high level, attacks the player who is carrying the fish. But when he has little health left, he is finished off by his low-level accomplice and in cheap equipment, he receives the mark "Player Killer" and the loot is taken by a high-level accomplice, and remains virtually unable to be punished for murder. It's an exploit!Therefore, the tag must be given to both players. Who caused the most damage and who dealt the last blow. I also suggest increasing the chance of things falling out at death, depending on the quality, the higher the quality, the greater the chances. To make players more aware of pvp. It would also be possible to add a decrease in experience debt over time.