xdefiance wrote: » I just hope they're able to pull off what they said. Having a weapon or piece of armor reflect the craftor is awesome!
Simus wrote: » xdefiance wrote: » I just hope they're able to pull off what they said. Having a weapon or piece of armor reflect the craftor is awesome! You mean like a signature for the creator of the weapon?
Nagash wrote: » Simus wrote: » xdefiance wrote: » I just hope they're able to pull off what they said. Having a weapon or piece of armor reflect the craftor is awesome! You mean like a signature for the creator of the weapon? That would be interesting
pjrydecker wrote: » They have said that you will have a tag on anything you final craft like in SWG. "rusty toothpick created by PJ Rydecker" I'm aiming high folks
Simus wrote: » Nagash wrote: » Simus wrote: » xdefiance wrote: » I just hope they're able to pull off what they said. Having a weapon or piece of armor reflect the craftor is awesome! You mean like a signature for the creator of the weapon? That would be interesting Possibly custom hilts or blade etchings too? The possibilities!
Zara wrote: » Need more info! I'm deprived of it, I'm really interested in the details of what processing entails!
xdefiance wrote: » Simus wrote: » Nagash wrote: » Simus wrote: » xdefiance wrote: » I just hope they're able to pull off what they said. Having a weapon or piece of armor reflect the craftor is awesome! You mean like a signature for the creator of the weapon? That would be interesting Possibly custom hilts or blade etchings too? The possibilities! Now we're talking!
Simus wrote: » pjrydecker wrote: » They have said that you will have a tag on anything you final craft like in SWG. "rusty toothpick created by PJ Rydecker" I'm aiming high folks Well I know they are drawing a lot of influence from SWG for crafting (from what I understand), which would be great. Still one of the better crafting and resource gathering systems I can remember.
pjrydecker wrote: » Simus wrote: » pjrydecker wrote: » They have said that you will have a tag on anything you final craft like in SWG. "rusty toothpick created by PJ Rydecker" I'm aiming high folks Well I know they are drawing a lot of influence from SWG for crafting (from what I understand), which would be great. Still one of the better crafting and resource gathering systems I can remember. In my opinion SWG is unequeled in crafteing and resource gathering the mat quality and spawn system was just WOW! I'm sure they wont try and match it here either but i think it will be a whole lot closer than wack this node at gather level 10 and you get green mats whack same node at level 50 and get purple job done and thank you very much. Well that is what I hope anyway.
elf wrote: » I hope that it doesn't require so much in materials that you can only do a little bit of crafting at a time, and it doesn't require more bag space than most people would normally have.
Simus wrote: » elf wrote: » I hope that it doesn't require so much in materials that you can only do a little bit of crafting at a time, and it doesn't require more bag space than most people would normally have. Have a system like GW2 or MHW where you would have a material bank essentially, that would be accessible while at the forge or skinning table.
pjrydecker wrote: » I think hard core miners etc will require mat mules etc to get wortwhile amounts of material from spawn to smelter prob with some well paid PVPrs to protect it on the journey. well that is the impression I got anyway.