nick10281 wrote: » Summons based on local. If I raise the dead in a forest I want a squirrel on a undead cat. If I raise one next to the sea I want the most fearsome creature known to man, a murlock. I know too much quality of life. Maybe just change the color a bit. Charred bones in volcanoes and mossy ones in forests.
Ezenkrul87 wrote: » Possibly not related, but I would love to see ritualistic magic. I recall Steven mentioning that summoners could get together and cast a summon for sieges that is far more powerful than the normal. I would love to see this with mages coming together to cast a more powerful ritual spell, be that defensive or offensive?