CoTuK wrote: » Meaningful Limitations To Power-Gaming. Probably it won't be implemented as it is really huge and hard thing to do, buuuut I will still explain what I mean. As I login in game, I want to be actually limited in quantities of activities that I can perform in order to make my character stronger (At least starting from half-way though leveling). If I will be limited to do e.g. 2 dungeons, 1000 profession experience and 5000 player experience. An this will be like 2 hour stuff to do. All extra time that I will have for game may go to the fun\social stuff. Other way, as I do want to be in top 15% geared players, I will simply burnout by repetitive boring activities. Also if ashes will have limitations like actual "not much to do" to get stronger I will be super cool too. But as I know, they have different tiers of equiment, enchantment, sockets, ability grind- it's just not going to be a thing. Probably everyone will have google doc with all/new locations that have those "sweet resources, skills, drops" and people like me gonna run like crazy to those spots to get something.
Damokles wrote: » CoTuK wrote: » Meaningful Limitations To Power-Gaming. Probably it won't be implemented as it is really huge and hard thing to do, buuuut I will still explain what I mean. As I login in game, I want to be actually limited in quantities of activities that I can perform in order to make my character stronger (At least starting from half-way though leveling). If I will be limited to do e.g. 2 dungeons, 1000 profession experience and 5000 player experience. An this will be like 2 hour stuff to do. All extra time that I will have for game may go to the fun\social stuff. Other way, as I do want to be in top 15% geared players, I will simply burnout by repetitive boring activities. Also if ashes will have limitations like actual "not much to do" to get stronger I will be super cool too. But as I know, they have different tiers of equiment, enchantment, sockets, ability grind- it's just not going to be a thing. Probably everyone will have google doc with all/new locations that have those "sweet resources, skills, drops" and people like me gonna run like crazy to those spots to get something. 1. That sounds like a bad idea to be clear with you... You want to LIMIT the fun we can have in a game? A game that DEPENDS on these activities to keep its players? 2. 2 Dungeons are not enough per day to sate my PvE demons! I vote for unlimited normal dungeons, with a timeout for a specific dungeon of 2h. 5000exp is nothing, that alone would kill the game tbh 3. Why are you convonced, that you would have to do repetetive tasks to be high up on the top? I plan to be up there too with my flamboiant bardic looks and daredevil attitude, but I plan to do it with flaire and as many dungeons and raids as possible. World Events here i come! 4. MMORPGs need the ability to always get stronger or to have SOMETHING to do, IS plans to do that with castle sieges and world events centred around nodes. We will never have a single moment of pause and I LOVE IT! I WANT ALL THE TRINKETS! ALL THE WEAPONS! ALL THE MOUNTS! And if i dont want PvE then I will just go and find me some PvP wild encounters somewhere. 5. Yes, yes we will. Because if you plan to actually be anything remarcable as a artisan, then you need these kinds of things to min/max expenditures for researching new recepies.
Autumnleaf wrote: » The posibility to become a god and estabilish your own domain, inside the domain you are nigh untouchable and a few players who become 'god characters' get a council where they can vote on things for ideas for the game with the devs in an in-gmae conference. God characters get avatars that act as their character in the mortal world. That would be fucking cool. Oh and great lore of course, nothing beats great lore.
arzosah wrote: » Autumnleaf wrote: » The posibility to become a god and estabilish your own domain, inside the domain you are nigh untouchable and a few players who become 'god characters' get a council where they can vote on things for ideas for the game with the devs in an in-gmae conference. God characters get avatars that act as their character in the mortal world. That would be fucking cool. Oh and great lore of course, nothing beats great lore. um, no.
Autumnleaf wrote: » arzosah wrote: » Autumnleaf wrote: » The posibility to become a god and estabilish your own domain, inside the domain you are nigh untouchable and a few players who become 'god characters' get a council where they can vote on things for ideas for the game with the devs in an in-gmae conference. God characters get avatars that act as their character in the mortal world. That would be fucking cool. Oh and great lore of course, nothing beats great lore. um, no. You better be saying no to the god shit not lore honestly it was something that just crossed my mind and I just decided to write it down for fun c:
wanderingmist wrote: » CoTuK wrote: » Meaningful Limitations To Power-Gaming. Probably it won't be implemented as it is really huge and hard thing to do, buuuut I will still explain what I mean. As I login in game, I want to be actually limited in quantities of activities that I can perform in order to make my character stronger (At least starting from half-way though leveling). If I will be limited to do e.g. 2 dungeons, 1000 profession experience and 5000 player experience. An this will be like 2 hour stuff to do. All extra time that I will have for game may go to the fun\social stuff. Other way, as I do want to be in top 15% geared players, I will simply burnout by repetitive boring activities. Also if ashes will have limitations like actual "not much to do" to get stronger I will be super cool too. But as I know, they have different tiers of equiment, enchantment, sockets, ability grind- it's just not going to be a thing. Probably everyone will have google doc with all/new locations that have those "sweet resources, skills, drops" and people like me gonna run like crazy to those spots to get something. I can give you one reason why I hope this never, ever gets implemented. Company Greed. What you are suggesting is pretty much how all mobile games work, and of course the game devs take advantage of this by letting you pay real money to go past those limitations. I don't trust any gaming company to put in such a limitation system and NOT also put in micro-transactions to allow you to do more stuff after reaching the limit.
arzosah wrote: » Autumnleaf wrote: » arzosah wrote: » Autumnleaf wrote: » The posibility to become a god and estabilish your own domain, inside the domain you are nigh untouchable and a few players who become 'god characters' get a council where they can vote on things for ideas for the game with the devs in an in-gmae conference. God characters get avatars that act as their character in the mortal world. That would be fucking cool. Oh and great lore of course, nothing beats great lore. um, no. You better be saying no to the god shit not lore honestly it was something that just crossed my mind and I just decided to write it down for fun c: of course it's to the god shit =P The last thing we need is you wandering around the world dropping meteors on people's heads.
Karthos wrote: » Steven comes to you and one time only, you get to suggest a single idea to be included into Ashes. 100% it's getting in the game. What do you tell him?
Pokosaurous wrote: » Cool little things to find would be so awesome c: I'm not sure if most MMORPG games do it since I haven't played one. The thought of being able to go around and find cool things hidden away is really sweet~! n.n