ravudha wrote: » I don't really consider it a problem because quest text is just one type of content. Like all content, some people skip it while others invest time in it. That said, I do think there are ways to make quest text more appealing or necessary. E.g. - don't provide mini-map quest markers and directions; these make text obsolete - put hints in text that lead players to secret/more advanced content (quests, crafting, resources, explain game mechanics, etc.)
azathoth wrote: » @wanderingmist, I can understand your point. I think implementing quest markers and navigation info in the display is a poor fix. I'm sure there will be language patches, maybe not for all. If players choose to play before their language patch (assuming they will have one), that's on them. If players won't have a language patch (or one they know, since most non-Americans know at least 2 languages), then that is a shame. However, I don't think Ashes needs to accommodate every possible player.
Karthos wrote: » Anyone remember the "Fatigue System" from the first run of FF14? Yeah we definitely don't want that. Why artificially impact how fast a player reaches max level? If someone wants to devote 20hrs a day to bum rush content, then more power to them. It's not the way I'd play, but I'd be salty if i had my play style dictated by them, so why is it okay for me to dictate their's?
Sojourn85 wrote: » Oh buddy. I seem to have started a decent discussion here. I was reminded of why I started skipping quest text last night. My uncle and I were back in ESO, and I had made the conscious effort to read the quest I was working on. With all the information it was taking me about 5 minutes to read that part of the quest from that NPC. That was great in that it explained the situation, and it was a bit sad, but that was 5 minutes from one NPC that I could have spent killing and leveling. So, it's definitely going to have to be a balance. I also think that quest markers decrease my need to read the text. If it's going to show me where to go why bother, right?! But it's an interesting dilemma. I, personally, will try to read what I can so that the experience is more enjoyable...and remember-able. There aren't many MMOs that I've played, that I can honestly remember a great moment from it. It was just content grind. And I wish to change that with my time in ESO and with AoC in the future.
Damokles wrote: » Does anyone else remember the oldschool slow scrolling questtexts from WoW Classic? Those, where you could brew a cup of tea, while waiting for it to finish?