wanderingmist wrote: » I often see this suggestion thrown around, and the very first thing that comes into my mind is: Why. Why do you want a lawless zone?
Grisu wrote: » So arenas and battlegrounds?
wanderingmist wrote: » @Karthos and @Magma1997 Thank you for the honest answers.
cyanideinsanity wrote: » Grisu wrote: » So arenas and battlegrounds? Probably more like runescape's wilderness, where its a part the world with some kind of "anything goes" ruleset for pvp. For example RS limits who you can attack by level, with the disparity increasing the further you go in, and with some areas only being single combat(1v1) and others multi combat. The first thing that comes to mind to accommodate such a thing is a node after being sieged.
wanderingmist wrote: » That system works in Runescape because (unless it's changed since I played it) you can only do PvP in the wilderness, whereas in Ashes you can PvP everywhere outside the cities.
Lumbermark wrote: » If I'm not mistaken, Intrepid already said that there will not be any place out of the nodes zone of influence (this means the PVP and PK rules aplys to everyone in the mainland), they will continue to deliberate on "international waters" tho...
Karthos wrote: » wanderingmist wrote: » @Karthos and @Magma1997 Thank you for the honest answers. It was an honest question
cyanideinsanity wrote: » wanderingmist wrote: » That system works in Runescape because (unless it's changed since I played it) you can only do PvP in the wilderness, whereas in Ashes you can PvP everywhere outside the cities. Where you can pvp is irrelevant and detailing how RS does it was to give a bit of context. Its the idea of an area in the world allowing for "unrestricted" pvp in a non-structured manner.
wanderingmist wrote: » cyanideinsanity wrote: » wanderingmist wrote: » That system works in Runescape because (unless it's changed since I played it) you can only do PvP in the wilderness, whereas in Ashes you can PvP everywhere outside the cities. Where you can pvp is irrelevant and detailing how RS does it was to give a bit of context. Its the idea of an area in the world allowing for "unrestricted" pvp in a non-structured manner. There's no point talking about a system in a game without considering why that system exists. As I said, in Runescape the only place you can do open world PvP is in the Wilderness, and there are no consequences for killing someone in the Wilderness once you step back in the no-PvP zones (the white skull only lasts 10-20 minutes and then disappears). It is completely different to the systems that are planned for Ashes.
wanderingmist wrote: » Karthos wrote: » wanderingmist wrote: » @Karthos and @Magma1997 Thank you for the honest answers. It was an honest question I try my best. Now that we've agreed that it's something people would want, the next question would be what effect such a zone would have on the community and the game world. The only game I've played that contained lawless zones was Elite Dangerous which had certain anarchy systems where you could kill other ships without getting a bounty on your head. Despite them being lawless zones, the anarchy systems were perhaps the safest places to travel through. Why? Because most of the pirates stayed near to the high-traffic trade routes where they could catch the big transport ships on various runs. As a result, the anarchy systems are mostly deserted because there was no need to ever go there. The only way I can see it working is to give law-abiding citizens a valid reason for going into the lawless zones (e.g. to collect rare items) but that comes with its own set of problems.