Beardo wrote: » I don’t understand people who want the whole game to be about the most boring aspects of the game. Basically until your max level nothing really matters except leveling, to me at least.. I can kill a guy at level 20? Good job me I’m sure the games not balanced for level 20. I got my professions to the highest you can get them for a level 15. Sweet I can vendor everything I made it’s all worthless in 2 levels. I want to explore the map.. well can’t go to most zones and mostly high level zones are way more interesting. I can socialize with people and group up? Wait what’s an ilvl and why aren’t their any level 30 tanks in que.. Absolutely nothing in the leveling experience is worth while doing except leveling in every mmorpg I’ve played. It’s all tutorial until max. Please don’t ask for month long tutorials.
Autumnleaf wrote: » The only mmo that had me interested in quests was SWTOR, I actually listened to side quests and the main story because it was interesting and fun, other mmo's have it just for filler and it's quite boring.
Beardo wrote: » My point is that in every situation being a higher level is better.. if you have a level 20 miner that is a master which I doubt is going to be a thing since harvesting will be dangerous for example they’ve put in a blog and a video that fishing and gathering flowers will have encounters.. not to mention if I see a level 20 taking some rare ore in an area I’m farming that nerd is dead. It’s better to be a higher level in every case.. would you run a caravan as a low level player.. would you want to be in a siege as a low level character.. in all cases being max level is preferred.. My number 1 reason I can’t stand the idea of throttling leveling is because it encourages solo play. Why even play an mmo? Max level is the only real grouping level. Not that you can’t find some random people your level and group with them. I’d just prefer playing with my friends I game with who all have different speeds in which they level. Not everyone will wait and level with you.
Dygz wrote: » MMORPGs need to evolve to no longer have an endgame.
wanderingmist wrote: » You can't have a system where a character can grow stronger indefinitely, so wherever the stopping point is, that is the end game.
Beardo wrote: » Vertical leveling is boring and for most people max level isn't even a accomplishment. It just takes resources from horizontal progression in my opinion.. Just think of all the low and high level zones being for you to explore at any time if your brave enough.. Having progression of skills in more meaningful ways like actually training weapons and magic instead of slicing pigs with a sword and magically learning how to heal because you're level 6 now.. having a more realistic monster world where you are not killing spiders in one zone and then for some reason the elders of those spiders are in another zone because they are a few levels higher. Exploration is stopped by natural things like stronger monsters that need groups to take out or dangerous zones where you need resistances to survive the poisonous gasses or heat protection from volcanic activity.. Finding an epic sword instead of the only gateway to use it is being level 60, you now have to train your sword skills and maybe know a little ice magic to use it to its full potential. Crafting levels no longer mean what level your gear is but what kind of quality it is. Making horizontal progression more difficult and rewarding would make a great game. Vertical leveling is basic and not really creative. I believe rushing to max level is a bad thing so why not just remove it all together. 1-59 in my opinion is fluff content that's easy to develop. It makes for a questionable world too... for example why is this staving level 60 zombie wolf so content on staying in a zombie land with no food when a 5 minute walk away is a starting zone filled with farmers and pigs like right next to it. Not having to craft swords youll never use over and over only to break them down and recraft the same thing. Also being ganked by someone 10 levels higher than you and have the feeling that you just encountered the actual God of death and you and your gang of 7 friends cant even hit him because 10 levels means he is immune to anything you do, All you can do is cry Nani as he calmy says Omea wa mou shindeiru and Aoes you all down with one ability when all the guy does in his questing is kill elder versions of the monsters you kill in the next zone over. I think its an old system that needs to be improved. The OP stated all mmorpgs not just ashes so some of my examples ashes may have some interesting mechanic for instance the zones are changing and have high level and low level mobs which i agree is a step in the right direction but Id love to see vertical leveling get thrown out the window someday. Its unnecessary and I havent seen it done well in most mmos I have played. Level scaling I like but I also think its a bandage to the actual problem. All of this is my opinion of what the next generation of mmorpgs should be. Id like to see more of how Ashes will be different in terms of leveling. I expect pretty much the same old thing though.