tugowar wrote: » For those you must interact with, such as other guild leaders, you need to have a big enough backbone to be able to defend yourself, and a thick enough flesh to not be offended. But that’s a comment on all of society, not just gamers. #gamersRiseUp
Atama wrote: » tugowar wrote: » For those you must interact with, such as other guild leaders, you need to have a big enough backbone to be able to defend yourself, and a thick enough flesh to not be offended. But that’s a comment on all of society, not just gamers. #gamersRiseUp That is a pretty toxic attitude to have. It’s a game, not a real life war. Nobody should be forced to put up with flagrant a-holes or “grow a backbone” and “thick enough flesh not to be offended”. Honestly, that’s the kind of attitude that’s likely to get you banned, and quickly. I hope I’m either seriously misunderstanding you, or you’re joking.
Karthos wrote: » Atama wrote: » tugowar wrote: » For those you must interact with, such as other guild leaders, you need to have a big enough backbone to be able to defend yourself, and a thick enough flesh to not be offended. But that’s a comment on all of society, not just gamers. #gamersRiseUp That is a pretty toxic attitude to have. It’s a game, not a real life war. Nobody should be forced to put up with flagrant a-holes or “grow a backbone” and “thick enough flesh not to be offended”. Honestly, that’s the kind of attitude that’s likely to get you banned, and quickly. I hope I’m either seriously misunderstanding you, or you’re joking. I think what he means is that toxic people should ruin it for your guild so you need strong leadership that's not going to sweat the small stuff.
Coupled with the suggestion that it’s impossible to be harassed in a game(?!) I have my doubts here. I’m hoping he can clarify.
Necronix wrote: » Lets be honest and address the elephant in the room. The ashes of creation community is somewhat toxic. You can block them they will make an alt corruption system could have work around. Example use a mob to get the last hit on a player so you don't gain corruption iv seen it on other games. At the end of the day griefers will grief and most game companies don't address it because that less money at the end of the day. Telling people to not play a game just proves how asinine you are. cant really say what options the game will offer to lessen the griefing lessen being the key word there will always be griefing on some level.
tugowar wrote: » Let me clarify. I honestly want to know if you think it is a toxic attitude. If you suck, I’m going to tell you, in a nonsugarcoated manner that may be very direct and brutal. Your ability to receive that information ( thickness of skin ) and then your ability to process and respond ( back bone ) is something that you entirely control.
tugowar wrote: » I premised that on the game giving you social control, and in the context of in the game only. But also, don’t miss the very fine point that I made about the fact that this game’s objective is harassing other players.
jahlon wrote: » If you don't want to get griefed in a PvP based game, don't play PvP based games.
velish wrote: » jahlon wrote: » If you don't want to get griefed in a PvP based game, don't play PvP based games. Wait. When did this become a pvp based game? I didnt realise i had signed up for Crowfall with better graphics. Last i saw this was pvp around caravans and in pvp instances only... at least that was how i read it.
wanderingmist wrote: » Often times it is the community that decides what is considered acceptable, not the developers.
tugowar wrote: » First, let’s distinguish that we are talking about three different things. 1. Player killing - the original post 2. Player inconveniencing - blocking a resource, etc 3. Harassment I do not think the GM’s should be involved in player inconveniencing. If it was an unintended system, then the development team needs to have a quick update process to rectify the game system. If the system is in the game, the player should be able to use and abuse it. Otherwise, you are left with a situation where you are punishing the more creative player because he thought of something that you did not. In the case of harassment, I posit that it should be impossible to be harassed purely in game. Harassment is aggressive pressure or intimidation ( which by the way is what this game is built upon...) You should have enough control over your own experience through ignore and other social interaction functions that a person cannot interact with you if you choose not to let them. For those you must interact with, such as other guild leaders, you need to have a big enough backbone to be able to defend yourself, and a thick enough flesh to not be offended. But that’s a comment on all of society, not just gamers. #gamersRiseUp
Autumnleaf wrote: » Well if I want to kill someone everytime I see them it should be ok, but I also have to deal with the corruption that follows.
tugowar wrote: » @Kaisustrin my title is Clickbait so I can have a lively discussion. My argument is that player killing is not griefing by definition. There are other kinds of grieving, but not player killing, and they’re pretty limited in nature.