The purpose of this post is to highlight what could be a simple change to dramatically improve the look and feel of swinging weapons and engaging in combat.
Disclaimer:
** I absolutely adore the development of this game thus far. This is just side thoughts. .

** I am not suggesting "For Honor" sluggish mechanics* All comments apply to only the moments the weapon is in motion.
Premise: As seen in the Apocalypse videos on this site, watch closely the movement of toons in melee as they hit other players. Even as they are mid swing, they are able to back and side step at the same exact speed as if not swinging. Since this defies the expected momentum developed from swinging a massive solid object, the freedom of footwork appears visually artificial and otherwise improvable.
Main idea: Swinging a weapon should develop
at least a little amount of momentum in the direction of swing scaled to the size of the weapon
Vital Mechanic: Swinging any weapon,
especially a very large one, should be a minor 'commitment': While the weapon is being thrust forward and
still in motion,
especially if the player is stepping forward while swinging, there should
'X' amount of restriction on how fast you can then
simultaneously Change direction...
Especially if its the opposite direction of the
active swing.... Even if these effects are applied for fractions of a second, it would be an objectively pleasing improvement.
Skippable supportive notes:
- If a heavy melee swing and has a subtle restriction to movement during, the player would be more vulnerable for a very brief moment to counter attacks. This would force people to more strategically behave or react in combat.
-If a heavy melee swing from right to left is used. there should be no restriction to side stepping left or forward while in motion (maybe even a subtle increase in speed)
-if a melee swing is used while back peddling, there should be a subtle restriction to back step movement speed while weapon is in motion, Or subtle restriction to damage dealt
- If a heavy attack can be used while changing directions at the same speed as a dagger class doing the same thing, it would feel unjust and look unnatural .
Hope you guys like this idea!