granthor wrote: » And this to my point of making a Merchant wagon to sell from. It doesn't need a huge inventory, just enough storage to bring a few items out to sell. But really at the end of the day, what system isn't going to have its pros and cons? People will find ways to sell whatever they have, all I am saying let us add a few more tools in the game to keep it under control. You still can have stalls, shops, and whatever. The wagons and carts are something you have to be online to use, vs the others where you can set them up to sell while you're offline. So is that so bad?
granthor wrote: » Well, how you keep it under control within the cities is simple. You sell in town, you pay a tax. Plus you can limit how many carts can be in one area, maybe making it you can't sell in town unless you're in a certain area of the city and paying taxes. lol Mainly having your mobile would let you go out into areas to sell, that you normally can't get to just having town stalls. Everyone doesn't need to be in the same areas, but I can see how it can get out of control. But put in a check and balance system, and I don't see an issue long-term.
Varkun wrote: » It sounds to me like it could be a fun idea, you would have to plan your moves though, and bring some friends to stop the bandits as such. I think it would add an interesting dynamic playing the role of a traveling salesperson if you were able to set up and sell in places that did not have a marketplace. In a way, it may just be similar to transporting your goods by caravan and then hiring a stall in the destination settlements marketplace.
Varkun wrote: » It may simply come down to being able to set up in places you usually would not be able to.
Ferryman wrote: » However, this might be the solution, and refining a little bit that original idea there could be still room for moveable merchant wagons like @granthor suggested. The question is; Will there be need of markets outside of the towns? Maybe selling food and potions at some dungeon entrance..?
jahlon wrote: » granthor wrote: » Well, how you keep it under control within the cities is simple. You sell in town, you pay a tax. Plus you can limit how many carts can be in one area, maybe making it you can't sell in town unless you're in a certain area of the city and paying taxes. lol Mainly having your mobile would let you go out into areas to sell, that you normally can't get to just having town stalls. Everyone doesn't need to be in the same areas, but I can see how it can get out of control. But put in a check and balance system, and I don't see an issue long-term. So basically all the limitations you've put on it, you've basically just recreated the stall system.
granthor wrote: » jahlon wrote: » granthor wrote: » Well, how you keep it under control within the cities is simple. You sell in town, you pay a tax. Plus you can limit how many carts can be in one area, maybe making it you can't sell in town unless you're in a certain area of the city and paying taxes. lol Mainly having your mobile would let you go out into areas to sell, that you normally can't get to just having town stalls. Everyone doesn't need to be in the same areas, but I can see how it can get out of control. But put in a check and balance system, and I don't see an issue long-term. So basically all the limitations you've put on it, you've basically just recreated the stall system. More like a Mobile stall, you know on wheels. But you can't sell from it if you're not online.
elf wrote: » @jahlon What you are going to see are people standing around hawking their wares, the only difference will be no carts.