skafftaruss wrote: » For those of us with a job and family (not 24/7) - probably not going to play that.
skafftaruss wrote: » Hello again. Seen some feedback on discord about what I call - a disconnect between the PVE and PVP spheres in other games. Simply said, PVPers have little to loose (like dropping a cuirass as example). While the merchant looses a lot more. First question is - how is this equitable? Second question is, doesn't the PVP raiding party need to transport that drop - or do they just take the wagons and 'mules?' If I am going to process lumber, I'll stop doing that IF it's a 50% sum gain repetitiously (I accept loosing half my goods to freebooters). Ashes of Creation should not mean destroying things to refresh or reboot the system. The video is what PVP should look like. Not guaging a situation where you clearly win. Shame on PVPers with no 'skin' in the game. Again, please think of the Node hiring Highwayman (as one clan) to guard or hunt down their PVP competitors (the other clan). Then there is reputation - do you support the node, are you against it, or are you a switch hitter? Cheers! https://www.youtube.com/watch?v=60jUIO0a54I