wanderingmist wrote: » TL:DR, the devs said they would change how the exp system worked only after the players discovered it for themselves and started complaining about it. This is what I like to call piss-poor management and PR, not to mention greedy as hell since the exp system is intrinsically linked to the in-game microtransactions.
ravudha wrote: » Comprehensive patch notes that show any and all changes would be ideal. At the same time, if devs need to make numerous adjustments to a piece of content (e.g. made the entire dungeon x easier) I can appreciate a summary statement to that effect as being just as honest as detailing 75 individual changes to mechanics at a very low level - 'enemy x now waits 3 seconds before casting spell y'. I can imagine cases where it'd be nice to know there are changes but have to learn what they are myself to adapt my game play.
shkevi wrote: » il have to agree with you on this. cant beleave that people still refuse the earth is flat.
consultant wrote: » I know it is off topic but responding to a post here technically the earth is flat any physics major will tell you that now. Not kidding so all those guys in the past that said the earth was flat were actually right. Has to do with everything being 2 dimensional or something like that.
wanderingmist wrote: » @argentdawn You really expect the developers to put every piece of information of an ability into an in-game tooltip? Even if they wanted to be that transparent (which no developer with any sense would), it would be totally impractical.
karthos wrote: » Could you imagine? Hovering over a skill and seeing: "Ice Fire: Freezes your enemy for 3 seconds rendering them with status effect "slow". This reduces movement speed by 20% unless they meet a resistance number of >30, in that case they are only effected for 2 seconds. Target also takes burn damage at the rate of 5 damage every 2 seconds for a total of 6 seconds unless they meet a resistance number of >30, in that case they are effected for 4 seconds. This includes racial resistances as well as gear stats, use the table below to calculate."
argentdawn wrote: » wanderingmist wrote: » @argentdawn You really expect the developers to put every piece of information of an ability into an in-game tooltip? Even if they wanted to be that transparent (which no developer with any sense would), it would be totally impractical. I'm wondering where... If anywhere I reference tool tips in my comment... My comment is directed at "bad luck" mechanics and other shady game mechanic tools like Gear normalization (every player in the event has the same stats available regardless of gear), player or enemies level syncing.. which was directly related to the OPs initial post. Your response came out of left field homie.
wanderingmist wrote: » argentdawn wrote: » wanderingmist wrote: » @argentdawn You really expect the developers to put every piece of information of an ability into an in-game tooltip? Even if they wanted to be that transparent (which no developer with any sense would), it would be totally impractical. I'm wondering where... If anywhere I reference tool tips in my comment... My comment is directed at "bad luck" mechanics and other shady game mechanic tools like Gear normalization (every player in the event has the same stats available regardless of gear), player or enemies level syncing.. which was directly related to the OPs initial post. Your response came out of left field homie. Your first 3 words of that post were "no hidden mechanics" which to me are interactions related to abilities that aren't told directly to the player. This is not limited to mmorpgs either. Super Mario games often have special jumps and moves that are never told directly to the player, but are still programmed into the game. You can't even really call them bugs or glitches either. They are simply mechanics that we aren't told about and are left to figure out on our own. Anyway, I consider "bad luck protection" to be fine as long as it isn't overused, and usually it's only overused because of excessive amounts of RNG. I've played games before that didn't have any bad luck protection (ever tried finding a Munchlax in Pokemon Platinum?) and they sucked.
argentdawn wrote: » karthos wrote: » Could you imagine? Hovering over a skill and seeing: "Ice Fire: Freezes your enemy for 3 seconds rendering them with status effect "slow". This reduces movement speed by 20% unless they meet a resistance number of >30, in that case they are only effected for 2 seconds. Target also takes burn damage at the rate of 5 damage every 2 seconds for a total of 6 seconds unless they meet a resistance number of >30, in that case they are effected for 4 seconds. This includes racial resistances as well as gear stats, use the table below to calculate." I actually wouldn't mind seeing that in a spell book. Just not on a hotbar tooltip lol.