damokles wrote: » @wanderingmist They do still have hard enrage timers/dps checks though? Example: Fallen Avatar - you had to kill him before he destroyed all platforms (i know a weak example but it still applies) Il'gynoth - Kill him too slow and he will insta kill you i think Ursoc - Kill him too slowly and he will fill the room with corruption Skorpyron - Berserks after 3rd intermission i think (somewhere around that time) Spellblade Aluriel - Spellblade enrages right after second batch of Arcane adds finish their Armageddon on HC Krosus - Kill him too slow and he will break the bridge and kill you all Etraeus - Had an hard enrage timer 3m into the last phase Tichondrius - had also an hard enrage timer i believe Eilsande - 5min into second phase Gul'Dan - Hard enrage at around 12min mark Those are all from the top of my head. All bosses here are from Legion though, because i only raided really actively there and only here and ther in BfA until i stopped
shkevi wrote: » So is it true that with a DPS meter, a player in raids should be spamming his own autoattack that gives 60% damage increse instead of a skill that gives your whole group of 7 to 40 people a 10% damage boost ? I just feel that whole DPS goal takes away from making any sort of plays that doesnt give you DPS but still help the party. A newer player with less strong gear would prefer to keep the DPS up instead of peeling/buffing/healing for a few teammates that are about to die, just because he needs to prove himselve with a DPS number.
wanderingmist wrote: » @noaani I like your car mechanic analogy. To extent it a little bit, putting a dps meter into Ashes is like using modern car diagnostic tools to fix a car built in the 1920s.
bazgrim wrote: » They've commented in a previous stream about DPS meters iirc. If I'm remembering correctly, they said they do want some sort of damage tracking. However, they dislike the idea of traditional DPS meters. So maybe like a damage log at the end of the dungeon or something. It's difficult to try to not promote negativity, but players still want a metric of how they're performing. It will be interesting to see what is allowed and what is not with the systems they develop.
whitedude31 wrote: » As for people that take into consideration the dps of a support class to determine their effectiveness need to be kicked from whatever guild they are in and blacklisted
damokles wrote: » whitedude31 wrote: » As for people that take into consideration the dps of a support class to determine their effectiveness need to be kicked from whatever guild they are in and blacklisted Did you just assume that supports wont be able to dps?!? EXCLAMATION MARK I will show you a dps support that you will never have seen before, only comparable to the legendary early AION melee chanter dps! Bard/Cleric with a spear/polearm and heavy armour, why only one roll when you can do them all at once?!?
whitedude31 wrote: » damokles wrote: » whitedude31 wrote: » As for people that take into consideration the dps of a support class to determine their effectiveness need to be kicked from whatever guild they are in and blacklisted Did you just assume that supports wont be able to dps?!? EXCLAMATION MARK I will show you a dps support that you will never have seen before, only comparable to the legendary early AION melee chanter dps! Bard/Cleric with a spear/polearm and heavy armour, why only one roll when you can do them all at once?!? Welp, we have our first victim to be added to the list. Now we all need to flail them with dildos
damokles wrote: » whitedude31 wrote: » damokles wrote: » whitedude31 wrote: » As for people that take into consideration the dps of a support class to determine their effectiveness need to be kicked from whatever guild they are in and blacklisted Did you just assume that supports wont be able to dps?!? EXCLAMATION MARK I will show you a dps support that you will never have seen before, only comparable to the legendary early AION melee chanter dps! Bard/Cleric with a spear/polearm and heavy armour, why only one roll when you can do them all at once?!? Welp, we have our first victim to be added to the list. Now we all need to flail them with dildos Oh you charmer!
noaani wrote: » A good combat tracker, as opposed to just a damage meter, will be able to tell the whole group/raid what is going on. The combat tracker I've used in the past (Advanced Combat Tracker) will tell the whole raid how often that player used their damage boost to others in the group/raid. If it is a new player and a good raid leader, they will be able to use that info to help that new player become better. A good raid leader knows that personal DPS is not the number one metric to judge all classes by, and that some classes - such as one with a raid wide 10% damage boosting ability - are all about buffing others in the raid rather than pushing out raw numbers themselves. A good raid leader will be able to tell this new player that they aren't expected to push out high DPS numbers, but rather their ability at their class will be judged by how well they boost the raids DPS as a whole. If all we were to get was a pure DPS meter, I'd consider it to be a waste of time. If we get actual, useful information though, it will be - obviously - actually useful.