So I think GW2 has the best PvP combat from any game i played before. It got me hooked since release, trying to reach leggy every sezon. The reason being that alot of mechanics in that game add to skillcap. And even tho everybody got the same gear strength in PvP, it is actually possible to win a 1v2 or 1v3 vs the same geared players or even same classes IF you utilize all minor advantages in combat. I feel Ashes is going in that direction too wich is nice but there are 3 points i cant find enough info on to confirm and I wonder for a long time alrdy how the community thinks about these;
-iFrames on dodge and jump-dodge.
A well timed evade frame in dodge can avoid burst from multiple players but only if one has the experience and skill to predict it. I cant find any info if evade-frames on dodge will be a thing in Ashes?
Also using jump and dodge at the same time wich makes you move further away by the slightest when the dodge ends, the difference in distance can barely be noticed by eye. It is very hard to pull off but can make that little difference by jump-dodging over a gap of 2 objects etc. I just feld this adds alot to skillcap.
-Cancelling Skills.
So we know animation canceling will not be a thing in ashes, and that is wise because its just tedious to always have to cancle every skill for max dps. But what about canceling pre-cast during channel with escape or stowing weapon? It creates this mind game between players in PvP. One could channel a high value skill and bait out dodges (referring to first point) and blocks just to cancle it during cast. Ofcource on the flipside this will come with a cooldown on the skill like 1/3rd the cooldown it would have if you finished casted it. If you know for sure the skill will not hit and you are quick enough to cancle it imo thats a good thing.
-About Face/Mobility skills not needing a target.
The option to both turn your camera, and player 180° instantly is nice to have. I know its a simple mechanic to add to the game if Ashes is going for that. Even after release. But if you combine it with mobility skills not needing a target some very nice gameplay is possible. For example the ranger rollback.. you could instead of rolling backwards and shooting one arrow: Untarget the enemy>Turn around>'Rollback' towards the enemy>Cancle the cast of the Arrow you shoot after the roll (referring to second point)>Swap to melee weapon because you are standing close. Turning a kiting skill into a offensive one. I bet next to the mage ports there will be more of those mobility skills porting sideways or in a angle or slightly up. The possibilitie's are endless. But to make it fluid i beleave such camera options are a must to have on hotkey.
Sorry for this wall of tekst

Do these 3 points make sence ? or are they toxic ? I am curious to what yall think