damokles wrote: » Here is a video about the class:https://www.youtube.com/watch?v=zwiBcuPhOXY
lumbermark wrote: » damokles wrote: » Here is a video about the class:https://www.youtube.com/watch?v=zwiBcuPhOXY Don't make a mistake, this necromancer class looks amazing but I think that's the ESO Necromancer that fits THAT world fantasy, lore and mechanics, but I expect the necromancer in AOC to be a very specific type of necromancer, after all, didn't we support this project because we have enough of seeing very similar classes with similar game mechanics in most games?
George Black wrote: » I want nothing from ESO.
Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought.
Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great.
Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice
Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D)
Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance
Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks*
Wandering Mist wrote: » Damokles wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » Wandering Mist wrote: » Nagash wrote: » I do like corpse mechanics and the fact you can get in trouble for doing necromancy, but I think the summoning is just too limiting. When I think of necromancers I think of hordes of weak undead that can be buffed or a small group of armoured wraiths. People always seem to forget that necromancers are about raising the dead first and everything else is a second thought. Guildwars 1 had this down to a tee. You could literally have a horde of undead following you, it was great. I did love guild wars 1 same as diablo 3 and grim dawns necromancers shame MMOs never do summoners justice The thing about Necros in GW1 was that they were pretty much untouchable with the right setup in PvE and PvP. xD (Same could be said about the Ritualist though ;D) to be fair guild wars never had the best balance *Mesmer PvP flashbacks* What do you mean? Mesmers we're totally balanced!! Being able to completely shut down any enemy you like in PvP was totally fair