leonerdo wrote: » You can't remove the importance of DPS in raids, or progression groups will take purely tanks and healers to maximize their survival.
blackhearted wrote: » Can someone here point out what is the logical path for requiring dps meters in raids? You can see who did dps, maybe who died first. You won't be seeing why they died, who's fault it was from dps meters. DPS meters will discourage build variations and push towards choosing the specs with highest dps.
grisu wrote: » And again dps meter provides an easy comparison of classes and builds, it showcases inbalances on the games side a lot quicker and prominently, providing developers with information to fix broken stuff and bring everything into a reasonable/wanted area.
dygz wrote: » Yeah, I think there should not be a minimum dps to defeat a boss. What matters is actually being able to defeat the boss - and that should not be determined by seconds. Shouldn't matter whether it takes my group 2 hours or 3 hours or 4 hours to kill the boss - as long as we devise a strategy that allows us to kill the boss... and we enjoy the experience. I think what we really want is to ensure that our overall damage and heals are greater than the overall damage and heals from the opponent. When, I'm snaring and kiting and throwing down shields and barriers, my dps might be very low compared to others using different tactics. What really matters is whether the opponent gets defeated - not how quickly I'm doling out damage. Perhaps my team excels at soaking and avoiding damage while preventing opponents from healing - our dps ends up being exceedingly low and our battles prolonged compared to other teams with high dps - but who cares as long as we're all having fun playing our roles the way we like to play them? I agree. The devs can use dps meters if they wish. DPS meters in the hands of players is more of a problem than a boon.
whitedude31 wrote: » For people like you (casual) a dps meter is more of problem because you don't care that much about improvement which is fine.