reaccon wrote: » wielding Dual Shield
Shadowven wrote: » Ive always wanted an mmo to have a class just as FFT geomancer was. Low to medium dmg Spells with chance of enfeebling effect dependent upon the surface type where you begin casting. FFXI destroyed their attempt at it.
zomnivore wrote: » Occultism. You can choose any raid or dungeon, and through a series of quests, become affiliated with the dungeon. When you enter the dungeon you are flagged as an ally to the monsters, unless in a party with other people. When you join a party to raid the dungeon, there are certain intractables you can now use. Things like triggering a trap, or triggering a patrol of mobs to come by. If you remain undetected, and wipe your party, the mobs will attack you, and "kill" you as normal. However, the penalty for death is removed and you gain affiliation points with the dungeon. The goal being to become head cultist, with a unique cosmetic set for each dungeon. Basically now every raid and dungeon now has to be paranoid of its own party members. This would be a good objective for character's whom are spies in opposing guilds.
thecouchnerd wrote: » The primary archetype will decide your role though. You can only augment said role to lean towards different archetypes. A tank will always tank but in different ways. (meaning to tank you'd have to pick tank first).
thecouchnerd wrote: » You won't be able to tank or heal without picking a Tank or Cleric first, and you will only be able to change the secondary archetype. So the best you can do is change some of the Tank or Cleric skills to take on aspects of the other archetypes, but that's it. It's still not the end of the world. Can always level alts and since most gear is not soulbound win win.
jahlon wrote: » The ability to change your main class like Archeage or Final Fantasy XIV.
autumnleaf wrote: » ravudha wrote: » The AoC development team gets to play on servers as demigods/extremely powerful beings wandering the land and dropping lore/special quests. I dont think they'd have the time to do that xD It would be nicer to kill them in game though.
ravudha wrote: » The AoC development team gets to play on servers as demigods/extremely powerful beings wandering the land and dropping lore/special quests.
karthos wrote: » Steven comes to you and one time only, you get to suggest a single idea to be included into Ashes. 100% it's getting in the game. What do you tell him?