azathoth wrote: » I don't want to have to protect a specific NPC because I am doing a quest, or series of quests, for them. I rather not babysit because some players want to kill quest givers.
ryuuji wrote: » Maybe give npc some traits, that they provide for node so citizens want defend them
damokles wrote: » ryuuji wrote: » Maybe give npc some traits, that they provide for node so citizens want defend them They already do. You will have to recruit or save the npcs in the early exploration phase of the node establishment. If you dont, they wont be in your node later. You can find and recruit special NPCs that will open up special shops in your node.
unknownsystemerror wrote: » damokles wrote: » ryuuji wrote: » Maybe give npc some traits, that they provide for node so citizens want defend them They already do. You will have to recruit or save the npcs in the early exploration phase of the node establishment. If you dont, they wont be in your node later. You can find and recruit special NPCs that will open up special shops in your node. Totally missed that. Do you have a citation? Not saying you are wrong, but it is a new mechanic I have never heard of. It used to be all we had were livestreams, interviews, and Discord quotes for official information, now Steven drops random information in places like podcasts. Maybe I didn't read one of the new developer diaries close enough.
jahlon wrote: » A lot of "facts" are getting thrown around here. A lot of assumptions masquerading as facts are also happening here.