karthos wrote: » I have test to play a PvP game that didn't have a "Meta". Whether that be a meta class, meta weapon or meta hear set. And honestly, that's ok to me. Balance, true balance, is what people strive for, but game balance is usually just meant to be that most players can be competitive. What do I mean by "competitive"? It's where no matter what class, skills or weapons you're using, you have a shot at maybe not winning, but at aleast holding your own. So I would say that for a game to have good PvP, balance is less important than making each class competitive. Balance becomes exponentially more difficult the more diverse the classes, weapons and gear is. It's much simpler to make sure the game allows your class skills and weapons to be competitive, if not balanced.
earthern wrote: » knowledge is learned and easily applied. Skill is practiced and you get better at it with time.
seaber wrote: » earthern wrote: » knowledge is learned and easily applied. Skill is practiced and you get better at it with time. What is this "skill" you talk of if not the application of knowledge? Take your time giving me a proper answer please
earthern wrote: » @dygz You say "might" and "almost always" but that is more RNG and luck vs a player skill because that person that picked fire over ice has to play extra hard to might and almost always beat the ice. That knowledge of min/max can simply be googled, read, and applied. People post their builds online all the time.
earthern wrote: » I believe since they are trying to make a hybird combat system they are trying to eliminate as much RNG and make it more about players action. I know RNG is a big aspect in a lot of RPGs but that is why you get a action combat system where its less depended on RNG and more on action and skill of the player and reaction to your enemy. If you can control the swing, dodge, and block and react to your enemies attack you can turn the tide of the fight.
earthern wrote: » seaber wrote: » earthern wrote: » knowledge is learned and easily applied. Skill is practiced and you get better at it with time. What is this "skill" you talk of if not the application of knowledge? Take your time giving me a proper answer please Simple, can you read and learn how to aim in a FPS game and instantly apply it? No that is something you practice and get better with over time which turns into a skill. You can read and learn something that can be applied which becomes knowledge, like reading what class utilizes what ability best and apply that knowledge.
seaber wrote: » Take your time giving me a proper answer please
earthern wrote: » I think this will be the different/new type of RPG that wont solely depend on characters ability but also incorporate player skill. I remember them speaking about having a headshot mechanic. A headshot cant be RNG or luck but skill.