atama wrote: » noaani wrote: » atama wrote: » Well, City of Heroes is a game I’ve been playing lately without a GCD. It’s not new. Neverwinter Online seems to not have one. Star Wars Galaxies didn’t have one. (But SWTOR does.) I thought Secret World Legends didn’t, but it does. I’m just looking up random MMOs and it seems 50/50. GCDs are definitely not universal, or needed. Neverwinter Online had one last I played it, though I believe it wasn't actually displayed on screen in any manner. While there are some games out there that don't have what players call a GCD, they ALL (in my experience) have a mechanic that performs the same function. That function is - specifically - having a server -side buffer that is enforced after the completion of one skill and the initiating of the next to account for differences in latency between the server and multitude of clients. A game simply can't function in a balanced manner without it. I might look at CoH at some stage, as I've never played it. That said, even with a somewhat different combat system to most MMO's, I would be shocked if it didn't have a mechanic in place to fulfill the same role as a GCD, as it is an essential component of MMO combat. My assumption is there would be a hidden server-side ability queue allowing players to activate one ability before the previous one has finished, and the server simply holds on to that command until it is needed. This wouldn't be a GCD by name, but even though players don't see it, it is a GCD by function. Well, duh. You are just repeating what I said earlier. You don’t need a GCD, which is a GLOBAL COOL DOWN. (That’s what the letters stand for.) A global cool down is a set, static wait time between abilities. If you have other mechanics forcing a wait time, you neither have nor need a GCD. Sheesh. And yes, in CoH you have an explicit (not hidden) ability queue. Your next ability won’t execute until the current one completes. It’s almost like I already wrote all of this. ...I feel like I’m in a discussion talking about cars, and everyone acts like all cars have manual transmissions, and when I mention the existence of automatic transmissions people argue with me that I’m wrong because a car can’t change gears without a transmission.
noaani wrote: » atama wrote: » Well, City of Heroes is a game I’ve been playing lately without a GCD. It’s not new. Neverwinter Online seems to not have one. Star Wars Galaxies didn’t have one. (But SWTOR does.) I thought Secret World Legends didn’t, but it does. I’m just looking up random MMOs and it seems 50/50. GCDs are definitely not universal, or needed. Neverwinter Online had one last I played it, though I believe it wasn't actually displayed on screen in any manner. While there are some games out there that don't have what players call a GCD, they ALL (in my experience) have a mechanic that performs the same function. That function is - specifically - having a server -side buffer that is enforced after the completion of one skill and the initiating of the next to account for differences in latency between the server and multitude of clients. A game simply can't function in a balanced manner without it. I might look at CoH at some stage, as I've never played it. That said, even with a somewhat different combat system to most MMO's, I would be shocked if it didn't have a mechanic in place to fulfill the same role as a GCD, as it is an essential component of MMO combat. My assumption is there would be a hidden server-side ability queue allowing players to activate one ability before the previous one has finished, and the server simply holds on to that command until it is needed. This wouldn't be a GCD by name, but even though players don't see it, it is a GCD by function.
atama wrote: » Well, City of Heroes is a game I’ve been playing lately without a GCD. It’s not new. Neverwinter Online seems to not have one. Star Wars Galaxies didn’t have one. (But SWTOR does.) I thought Secret World Legends didn’t, but it does. I’m just looking up random MMOs and it seems 50/50. GCDs are definitely not universal, or needed.
unknownsystemerror wrote: » They have said that animation cancelling won't be a thing in their game, so we will just have to wait and see.
sarevok wrote: » unknownsystemerror wrote: » They have said that animation cancelling won't be a thing in their game, so we will just have to wait and see. No animation cancelling? Have they spoken to how they plan to raise the skill ceiling for combat?