blackhearted wrote: » So if someone develops a program that reads players screen for heads and moves mouse instead of game cursor they should develop game around it?
wanderingmist wrote: » This ties into @ghoosty 's food analogy. If the food is prepared well you shouldn't need additions like salt and pepper on the table.
wanderingmist wrote: » I guess my ideal scenario is game design where the majority of the player base don't feel the need the use a combat tracker.
azathoth wrote: » Some people choose not to walk on the paths given, sometimes due to time restraints, sometimes due to laziness, and sometimes due to the general attitude of "who cares." There are also those that just "don't think." However, just because there are those that choose to avoid the paths and ruin the landscaping does not mean the architects should redesign the entire pathway, because many people use the path as intended. This analogy is, "I'm going to do what I want if you don't make it the way I want it," and that's fine.
consultant wrote: » How much less toxic are servers going to be without dps meters
consultant wrote: » Let me ask you this question. How many Raid Leaders are going to let you into their raid without knowing your dps. Since there are no dps meters they would HAVE to know this information first so... How much less toxic are servers going to be without dps meters well not much. I mean it helps a little but but like I said it also hurts a little but (people upset about not having one) so whole thing is just pointless.
ghoosty wrote: » I have already told everything what I wanted to tell in this topic. Wanderingmist linked a similar topic from GW2. I read that as well. I would like to highlight one comment from there. There were no DPS meter at the beginning. You can see what happened there.https://en-forum.guildwars2.com/discussion/comment/965528/#Comment_965528
azathoth wrote: » There is a curve where you to want to hit a few things, and there is no way to predict how people will choose to get from one destination to another. So you pick the one that makes the most sense. You don't just place paths for all the different ways people could possibly want to go. You also want to maximize green space for looks Making the ACT/DPS meter would be the same. Just because Ashes has one doesn't mean players won't use others they favor more for a variety of reasons.
ghoosty wrote: » consultant wrote: » Let me ask you this question. How many Raid Leaders are going to let you into their raid without knowing your dps. Since there are no dps meters they would HAVE to know this information first so... How much less toxic are servers going to be without dps meters well not much. I mean it helps a little but but like I said it also hurts a little but (people upset about not having one) so whole thing is just pointless. I have already told everything what I wanted to tell in this topic. Wanderingmist linked a similar topic from GW2. I read that as well. I would like to highlight one comment from there. There were no DPS meter at the beginning. You can see what happened there.https://en-forum.guildwars2.com/discussion/comment/965528/#Comment_965528
consultant wrote: » Any one ever have a tank that always blames the healer then they kick the healer and 3 wipes later find out it is the tank. I just happen to tank to too so........
damokles wrote: » we always knew who fucked up.