nagash wrote: » More races of just add undead. P.s Steven please give my a lich skin
sarevok wrote: » nagash wrote: » More races of just add undead. P.s Steven please give my a lich skin nagash wrote: » More races of just add undead. P.s Steven please give my a lich skin Or if this could be added as a passive effect in the Necromancer class, a special item effect or an option for Tulnar?
ghoosty wrote: » Another payment option beside subscription like: 10 EUR/24 hour playtime.
karthos wrote: » Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days?
karthos wrote: » ghoosty wrote: » Another payment option beside subscription like: 10 EUR/24 hour playtime. Help me out, but the math doesn't add up for me. Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days?
burnthefern wrote: » karthos wrote: » ghoosty wrote: » Another payment option beside subscription like: 10 EUR/24 hour playtime. Help me out, but the math doesn't add up for me. Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days? I can't speak for him, but I would imagine it would be for people that may play very little on a monthly basis, or within a particular month. Paying for playtime hours lets you potentially extend that purchase over multiple months instead of having to pay every single month. They might also be able to just pay for only the time they intend to play. I personally plan to hit more than 24 hours monthly, but I can see how it could be useful.
EmeraldDarkholme wrote: » burnthefern wrote: » karthos wrote: » ghoosty wrote: » Another payment option beside subscription like: 10 EUR/24 hour playtime. Help me out, but the math doesn't add up for me. Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days? I can't speak for him, but I would imagine it would be for people that may play very little on a monthly basis, or within a particular month. Paying for playtime hours lets you potentially extend that purchase over multiple months instead of having to pay every single month. They might also be able to just pay for only the time they intend to play. I personally plan to hit more than 24 hours monthly, but I can see how it could be useful. Sounds pretty logical to me. I can certainly see appeal in something like that. All-in-all, It’s not for me but I could see value in it.
ghoosty wrote: » karthos wrote: » Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days? The 24 hours is playtime what can spend in a year. It is good for casual gamers or for busy periods. Not everybody play more than an hours each day. Especially in summer when we go for a 2 weeks vacation, or you have exams you know you will not be able to play as much as you usually can, but you have 1-2 days play. etc.
sarevok wrote: » EmeraldDarkholme wrote: » burnthefern wrote: » karthos wrote: » ghoosty wrote: » Another payment option beside subscription like: 10 EUR/24 hour playtime. Help me out, but the math doesn't add up for me. Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days? I can't speak for him, but I would imagine it would be for people that may play very little on a monthly basis, or within a particular month. Paying for playtime hours lets you potentially extend that purchase over multiple months instead of having to pay every single month. They might also be able to just pay for only the time they intend to play. I personally plan to hit more than 24 hours monthly, but I can see how it could be useful. Sounds pretty logical to me. I can certainly see appeal in something like that. All-in-all, It’s not for me but I could see value in it. ghoosty wrote: » karthos wrote: » Why pay 10 Euro for 24hrs of time when you can pay ~15 for as much time as you want in 30 days? The 24 hours is playtime what can spend in a year. It is good for casual gamers or for busy periods. Not everybody play more than an hours each day. Especially in summer when we go for a 2 weeks vacation, or you have exams you know you will not be able to play as much as you usually can, but you have 1-2 days play. etc. How casual is 24 hours playtime in a year? Might as well not even play the game at that point unless you enjoy spending ~15 minutes a day on the game. I hope to hit 24 hours a week if life will let me. HEAR ME LIFE?! 24 hours A WEEK!
sarevok wrote: » How casual is 24 hours playtime in a year?
karthos wrote: » Steven comes to you and one time only, you get to suggest a single idea to be included into Ashes. 100% it's getting in the game. What do you tell him?
aurhia wrote: » The ability to have a tavern -- meaning the dedicated mechanics of a tavern space that they've already discussed like a bounty board, restorative effects, and mini games, etc -- on a ship. Preferably a ship that was subject to the same sort of rules as a freehold rather than being attackable at any time. Maybe in exchange you can't mount weapons on the ship either, except during times when a similar freehold would be attackable (like during a node siege), and it can't be used to transport goods like a caravan, to keep the mobility fair. (I would have a separate ship for combat or trade, in other words, and this one would be a dedicated freehold or guild space). Than again, if that were available, I might never come ashore except to go into town for supplies...
nagash wrote: » aurhia wrote: » The ability to have a tavern -- meaning the dedicated mechanics of a tavern space that they've already discussed like a bounty board, restorative effects, and mini games, etc -- on a ship. Preferably a ship that was subject to the same sort of rules as a freehold rather than being attackable at any time. Maybe in exchange you can't mount weapons on the ship either, except during times when a similar freehold would be attackable (like during a node siege), and it can't be used to transport goods like a caravan, to keep the mobility fair. (I would have a separate ship for combat or trade, in other words, and this one would be a dedicated freehold or guild space). Than again, if that were available, I might never come ashore except to go into town for supplies... good news you can indeed own and run your own tavern
aurhia wrote: » nagash wrote: » aurhia wrote: » The ability to have a tavern -- meaning the dedicated mechanics of a tavern space that they've already discussed like a bounty board, restorative effects, and mini games, etc -- on a ship. Preferably a ship that was subject to the same sort of rules as a freehold rather than being attackable at any time. Maybe in exchange you can't mount weapons on the ship either, except during times when a similar freehold would be attackable (like during a node siege), and it can't be used to transport goods like a caravan, to keep the mobility fair. (I would have a separate ship for combat or trade, in other words, and this one would be a dedicated freehold or guild space). Than again, if that were available, I might never come ashore except to go into town for supplies... good news you can indeed own and run your own tavern The important bit of that was "on a ship" I'm already planning to run a tavern as a base for our guild.
jahlon wrote: » The ability to change your main class like Archeage or Final Fantasy XIV.