azathoth wrote: » I plan on improving my character's performance in the game by: 1) Playing it 2) Paying attention when I play it 3) Noticing when I do better or not as good 4) Understanding why I am doing better or not as good 5) Working on why I am doing better or not as good But you know, I like to play the game and explore from the character's perspective. It's not for everyone.
zomnivore wrote: » @wanderingmist I disagree that they would be able to do it better. Optimally they wouldn't. Optimally the best players would be scouted for QA and there would be enough of them in QA to inform the designers of what needs tweaking, and with enough insight into the general playstyle of the other gamers to keep things fun for everyone. azathoth wrote: » I plan on improving my character's performance in the game by: 1) Playing it 2) Paying attention when I play it 3) Noticing when I do better or not as good 4) Understanding why I am doing better or not as good 5) Working on why I am doing better or not as good But you know, I like to play the game and explore from the character's perspective. It's not for everyone. See that's what I want. I want the game to be a cohesive place where you don't have to go anywhere else to do these activities well. Ideally it wouldn't be about hard stats like dps or ability cycles, but once you get to top tier play, and where people have a personal investment in being the best, they're willing to pay for extra edges on their opponents. Whether its dual boxing or paying someone to grind stats for them.
zomnivore wrote: » @wanderingmist I disagree that they would be able to do it better. Optimally they wouldn't. Optimally the best players would be scouted for QA and there would be enough of them in QA to inform the designers of what needs tweaking, and with enough insight into the general playstyle of the other gamers to keep things fun for everyone.
zomnivore wrote: » I wouldn't know, about hiring practices. I assume though that with good enough data interpretation they wouldn't need to hire the players.
zomnivore wrote: » Only the top players are in the know of that data. If you're at all connected to these external sources, your leaps and bounds more effective then those blindly playing the game.
azathoth wrote: » "Personally, I want to see a solid suite of tools in game on launch day for players to be more easily able to discover as much data as they can. This puts more people on a more level playing field." I think the opposite is true. It would put people on a more level playing field if everyone did this. For those players that wouldn't use the tool, or feel like the tool was too complicated, or didn't have time to use the tool because their play time is limited, it would put them at a disadvantage.
azathoth wrote: » I'm not against any of this, i just don't think it inherently levels the playing field or is needed to enjoy the game. Dissenting opinions and all.
zomnivore wrote: » Well I don't think it levels the playing field. I think it will raise the floor, for what people will manage to do. People will always be on a bell curve eventually. I think however that if you look at World of Warcraft you can see that gear score and other things happened because this was a problem they were trying to solve once they had the hindsight to realize how big a problem it was for their community to figure this stuff out. I don't think any of the WoW devs are particularly happy that, that happened, or that they messed up and had to change so much of the game to fix it.
caelron wrote: » azathoth wrote: » I'm not against any of this, i just don't think it inherently levels the playing field or is needed to enjoy the game. Dissenting opinions and all. I'm in this boat, too. I REALLY miss the old days where you would play your character how you wanted. If all of the sudden you saw another guy (using a Rogue as an example) who was the same class, with the same gear as you, just beast-mode a creature that you've been hacking away at - you not only notice, but you'll probably start asking him questions!