wanderingmist wrote: » noaani wrote: » azathoth wrote: » It is these absolute statements that indicate players without DPS/ACT meters don't know how to build/play a character proper that make me happy IS is on the fence about having one Without a tracker, you don't know. Without a tracker, you think. Without a tracker, you guess. Hell, without a tracker, you don't even know if the tooltips on abilities are accurate, in which case you can't even think or guess. True, but do you need to know? Do you need to see every formula, every line of code to enjoy the game?
noaani wrote: » azathoth wrote: » It is these absolute statements that indicate players without DPS/ACT meters don't know how to build/play a character proper that make me happy IS is on the fence about having one Without a tracker, you don't know. Without a tracker, you think. Without a tracker, you guess. Hell, without a tracker, you don't even know if the tooltips on abilities are accurate, in which case you can't even think or guess.
azathoth wrote: » It is these absolute statements that indicate players without DPS/ACT meters don't know how to build/play a character proper that make me happy IS is on the fence about having one
noaani wrote: » So you are left with either one of two situations; some people knowing how valuable a player, a character, a class or a build is because they used a combat tracker and took other things in to account, while others think they know because they used a meter but don't because they are not smart enough - or you have a situation where no one knows a damn thing because no one has a combat tracker.
ghoosty wrote: » If I am a mage, but the raid leader only let in warlock to the group, because according to the common acceptance is that the warlock does the best DPS, yes, I have to know the 'formula' to enjoy the game.
dygz wrote: » ghoosty wrote: » If I am a mage, but the raid leader only let in warlock to the group, because according to the common acceptance is that the warlock does the best DPS, yes, I have to know the 'formula' to enjoy the game. Without a DPS meter, the raid leader shouldn't be able to determine whether Archwizard or Warlock does the best DPS. All of the sub-classes of Mage should be equally desirable in a raid. Whether an Archwizard or Warlock does the best DPS should depend on the individual player and the individual character build, including class, racial and religious augments, in addition to potions and gear and weapon abilities.
dygz wrote: » noaani wrote: » So you are left with either one of two situations; some people knowing how valuable a player, a character, a class or a build is because they used a combat tracker and took other things in to account, while others think they know because they used a meter but don't because they are not smart enough - or you have a situation where no one knows a damn thing because no one has a combat tracker. Most likely, we will have the third option of most people knowing how valuable a player, a character a class or a build is because we can gauge that due to character and class designs without the need of combat trackers.
dygz wrote: » It is possible.
dygz wrote: » There’s no reason to isolate one player.
noaani wrote: » dygz wrote: » There’s no reason to isolate one player. You don't need a reason why. I said it is not possible. You said it is possible. Explain to me how it is possible.
ghoosty wrote: » The raid-leader do not know that but the 'common opinion' says that the Warlock is the best DPS. So you can't join to the raid with your mage. This is not just my fear, exactly that happened in GW2 while there were not DPS meter (class names are different). After they introduced the DPS meter the players was able to prove that the mage can have same DPS as the warlock so after that you were let in the raid with your mage.
dygz wrote: » Some people focus too much on the raid leader. As if generals are incapable of assessing the performances of individuals in an army without digital combat trackers. Humans have centuries of assessing the combat of individuals within a battalion without the need of combat trackers. That's why armies have lieutenants and sergeants and corporals... and squad leaders.
noaani wrote: » dygz wrote: » There’s no reason to isolate one player. You don't need a reason why. I said it is not possible. You said it is possible. Explain to me how it is possible. I don't recall saying it is possible to isolate one player. I said it is possible to gauge the performance of an individual player without digital DPS meters and combat trackers. You don't isolate "Player Number 26", rather you evaluate how well each primary archetype in a squad is doing. And you rely on the input of the squad leaders and squadmates to help determine how to improve individual performance(s) within each squad.
noaani wrote: » It is not possible to evaluate an individual without isolating the output of the individual (this time, it is something I DO have decades of experience in). This goes for anything. Sport. Manufacturing. Accounting. Research. Sales. Education.
noaani wrote: » All you are ever able to assess is what is able to be isolated.
noaani wrote: » Even in your post above where you claim to have answered the question, you haven't. You say that you can evaluate how each archetype in a "squad" (wtf is a "squad" in an MMORPG?)...
dygz wrote: » You don't have to isolate, you just have to pay attention. I don't need to isolate a healer to see that they are spending more time dealing damage when I expect them to be healing. I don't need to isolate a squadmate to realize that they aren't buffing or synching their abilities to mine as expected. I don't need to isolate a cc character to notice that adds aren't being adequately cc'd. I definitely don't need DPS and combat tracker tools to feed me that info. If you do, it's because you've used those tools as a crutch way too often. And, since the Ashes devs aren't supporting such tools, we know that Ashes content will be designed to be defeated without need those tools.